Space Engineers

Space Engineers

132 ratings
OPC Tezel-CT - Medium Cargo Truck
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
File Size
Posted
Updated
1.731 MB
14 Aug, 2021 @ 1:03pm
18 Nov, 2023 @ 9:33am
3 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
OPC Tezel-CT - Medium Cargo Truck

In 1 collection by Foltast
Outer Planets Consolidation
80 items
Description
NO MODS | NO SUBGRIDS | SURVIVAL READY
CONTAINS: DLC | SCRIPTS




Used for transporting materials between factories, Tezel-CT (Tezel Cargo Truck) was already used by Consolidation for some time before GST released this transport for general use. The five-axle chassis with a large wheel diameter allows this truck to carry twice as much cargo compared to the Continel, and the presence of two independent merge groups allows you to transport different types of cargo simultaneously.
For the first time, a completely proprietary operating system is used for OPC on board the transport, which was developed by Consolidation Electronic Technologies. This system controls the lights of the truck, monitors the main indicators of transport and tracks the connection of cargo modules.
When developing this model, OPC engineers have created several types of chassis, on the basis of which Tezel trucks are currently being designed for other ranges of tasks.



Independent double cargo mergers
VehicleControl from CET
Oxygen reserves for the driver
Parking assist camera
Hydrogen engines as primary power source or batteries recharge
Small containers for autoparts
Intake air vent
Automatic blinkers, Rear and stop lights



1.080 Small blocks
3.813 PCU
3 Hydrogen Engine
1 Max crew
1 Programmable block (used by Enhanced VehicleControl)
18 Small hydrogen tanks
2 Oxygen tanks
4 Merge blocks



This model uses a special script designed for use on OPC models. The model can be used without a script, since this does not interfere with the transport management, but in this case it will be necessary to manually display the information you need on the cab screens (such as speed, resource reserves, etc.)

Script control (on the second toolbar):
button 3 > Emergency lights on/off
button 4 > Change units (Km/h | Mph | m/s)
button 5 > Automatic blinkers enabler on/off (Automatically enables the corresponding blinkers when you start turning)
button 6 > Automatic blinkers disabler on/off (Automatically disables the corresponding blinkers when you end the turn)



Additional ready-made cargo containers:

Did you check our previous models? Give them a try
OPC Grievous
GST Vulcan by Dercaixr



Dercaixr for testing
Xaker_Two for script ui framework based on my ideas and concepts

Want to be on the edge of news and see what other will not? Join the OPC discord! https://discord.gg/zZHAccYpzV



I will be very happy to hear your opinion and suggestions in the comments!
20 Comments
Xaker_Two 14 Aug, 2022 @ 10:16am 
StompiOne, oh my bad I forgot to mention of OS prefix
so full command is vhcl:emergency and vhcl:units
StompiOne 14 Aug, 2022 @ 4:17am 
Xaker_Two thanks for your answer, but unfortunately units and emergency does not work in the Programmable Block with Run "units".
Xaker_Two 13 Aug, 2022 @ 5:43pm 
Hi
command for Emergency lights is emergency
command for Change units is units
StompiOne 13 Aug, 2022 @ 2:39pm 
Hello, is it possible to know with which command is needed for button 3 > Emergency lights on/off and
button 4 > Change units (Km/h | Mph | m/s)
have deleted the buttons by mistake
Foltast  [author] 24 Aug, 2021 @ 6:32am 
Thats nice idea, deltalead45
Thanks cataclism22 :)
d3athcom5 sure
D3ATHCOM5 23 Aug, 2021 @ 11:14am 
Foltast do you mind if I add you as a friend to ask/share a few things with you?
JCataclisma 23 Aug, 2021 @ 8:24am 
Definitely one of the rare times in which WTF! becomes what a TRUCK! :steamhappy:

Amazing work! Not only for the truck itself, but for the whole lot of nicely written scripts (which sadly my humble notebook cannot handle constantly).

Cheers!
Deltalead45 23 Aug, 2021 @ 12:46am 
so, i had an idea around a module i saw in the background of the Continal and how it might play into the role on this truck. rough idea, but hoping it could lead somewhere
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2582697879
Foltast  [author] 20 Aug, 2021 @ 2:00pm 
Thanks!
Yes, the miner will be available very soon, right now I'm tweaking its chassis and auto-mining mode
MoshPitt, I'm thinking same, so my cargo trucks is primarily using them :)
pro100tv 20 Aug, 2021 @ 9:41am 
I think you got really good eye for colors and details