Space Engineers

Space Engineers

OPC Tezel-CT - Medium Cargo Truck
20 Comments
Xaker_Two 14 Aug, 2022 @ 10:16am 
StompiOne, oh my bad I forgot to mention of OS prefix
so full command is vhcl:emergency and vhcl:units
StompiOne 14 Aug, 2022 @ 4:17am 
Xaker_Two thanks for your answer, but unfortunately units and emergency does not work in the Programmable Block with Run "units".
Xaker_Two 13 Aug, 2022 @ 5:43pm 
Hi
command for Emergency lights is emergency
command for Change units is units
StompiOne 13 Aug, 2022 @ 2:39pm 
Hello, is it possible to know with which command is needed for button 3 > Emergency lights on/off and
button 4 > Change units (Km/h | Mph | m/s)
have deleted the buttons by mistake
Foltast  [author] 24 Aug, 2021 @ 6:32am 
Thats nice idea, deltalead45
Thanks cataclism22 :)
d3athcom5 sure
D3ATHCOM5 23 Aug, 2021 @ 11:14am 
Foltast do you mind if I add you as a friend to ask/share a few things with you?
JCataclisma 23 Aug, 2021 @ 8:24am 
Definitely one of the rare times in which WTF! becomes what a TRUCK! :steamhappy:

Amazing work! Not only for the truck itself, but for the whole lot of nicely written scripts (which sadly my humble notebook cannot handle constantly).

Cheers!
Deltalead45 23 Aug, 2021 @ 12:46am 
so, i had an idea around a module i saw in the background of the Continal and how it might play into the role on this truck. rough idea, but hoping it could lead somewhere
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2582697879
Foltast  [author] 20 Aug, 2021 @ 2:00pm 
Thanks!
Yes, the miner will be available very soon, right now I'm tweaking its chassis and auto-mining mode
MoshPitt, I'm thinking same, so my cargo trucks is primarily using them :)
pro100tv 20 Aug, 2021 @ 9:41am 
I think you got really good eye for colors and details
Echo Mande 19 Aug, 2021 @ 4:59pm 
An interesting if large design.

Will we be seeing the miner and mining outpost shown on the third pic (the one with the sandy ground) on the workshop?

I've started putting together a carrier sled for this vehicle to allow it to carry a module ('stick') of 3 large grid blocks mounted on an advanced rotor part and hub. I sometimes power my outposts by shuttling sticks of 2 large batteries between my base and the outpost.

This carrier sled would allow the truck (and a forklift) to establish an outpost by carrying a stick containing a battery, large grid projector and merge block to a pad also equipped with a merge block and mounting it. The other rack could mount a cargo module with the components to build the outpost.

For an example of a carrier truck for such sticks, look at Smokki's Mestra
FartyParty 19 Aug, 2021 @ 10:36am 
Nice, I love the gratuitous use of merge blocks on this and the color scheme. More published trucks should use merge blocks.
Foltast  [author] 19 Aug, 2021 @ 10:05am 
Thank you guys!
Right now we don't have any plans to publish a standalone version of this VC because of some difficulties with vehicle integrations (for example, this version was created only for truck with merges). We want to finalize the OPC faction-exclusive design for now and after that we will be able to make a similar interface for public use.
It does not mean that I say "Definitely No" but rather "Not Yet", so stay tuned, I will post news about it with one of the next models.
xcollector_21x 19 Aug, 2021 @ 12:14am 
i third the motion it looks so good
L0R4X 18 Aug, 2021 @ 2:57pm 
Handles and performs very well. I'm impressed.
I second the motion for a standalone version of the script.
BinaryKiller Recoded 18 Aug, 2021 @ 12:08pm 
Hmm, gonna be fun modifying this to fit my needs :)

I am gonna use it for the new industrial cargo container, now... modifying that will be hard
Waipa 18 Aug, 2021 @ 9:39am 
awesome work, also you should make the script stand alone
Unit-287 18 Aug, 2021 @ 7:32am 
dang where is that factory
Foltast  [author] 18 Aug, 2021 @ 6:15am 
UI is created and managed by a script built into the model
xcollector_21x 17 Aug, 2021 @ 11:12pm 
How did you get the lcd's in the cockpit like that it looks great