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> Cost increased from 80/10 > 90/10
> Damage decreased from 1000 > 800
- S-EMIG
> Cost increased from 90/10 > 100/10
> Damage decreased from 750 > 600
- G-EMIG
> Cost increased from 90/20 > 100/20
> Reload time increased from 1s to 2s
- PESG
> New model.
> Reload decreased from 2 > 1s.
- PESG
> Reload decreased from 5 > 3s.
> Full-clip reload removed.
> Hitbox size adjusted.
> Speed massively increased from 30000 > 70000.
> Range increased from 500 > 700.
Lowering the range to make it not the other end of the jupiter or
as you suggested removing piercing since its lock on is more a personal message.
Also on other note: Is it possible to separate collision with entities and collision with landscape?
Its awesome that i can siskebob entire formations, the fact i can destroy a building from the other side of a mountain by blasting through solid rock is a bit excessive
I mean... I love me a hefty railcannon... but this make it silly a bit.
Still great work and it gives a feeling of a real rail weapon and not the Kunai from the OG weapon pack.
the railshell's attempting to track the target it just killed — given that it has an intentionally limited turning radius it looks like it's streaking away with a big fat X
i could fix this by removing the piercing capability, though i think it's hilarious and would rather let people experiment with trickshots that way
Also the lock on railgun's ammo seem to behave a bit funky
when it hits a target it veers off in a direction and gets stuck into the horizon...