Sky Rogue

Sky Rogue

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The biggest micropack on the workshop
   
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Tags: Weapon
File Size
Posted
Updated
2.705 MB
14 Aug, 2021 @ 8:25pm
11 Dec, 2024 @ 7:38pm
7 Change Notes ( view )

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The biggest micropack on the workshop

In 1 collection by Joker
Funk Works
21 items
Description
Now that’s what I call an oxymoron.

Micro-HT “Wildfire”
Niche combination of the Micro-H and Micro-T that goes in your top slot and fitted with a small AOE warhead for good measure. Excellent for top attacks against Rigs and Factories, or for melting weakpoints with a well-placed shot.

Payload/Avionics: 30/30
Range: 700
Damage: 60
Ammo: 3
Reload rate: 3
Speed: 14000
Fire-and-forget (all targets)
Blast radius: 10 units

Sekrit stuff
Acceleration delay: none
Turn speed: Average (4)
Targeting cone size: Medium (20 degrees)
Single-unit reload

Micro-B “Brushfire”
Burst micromissile fitted with an even larger AOE warhead, intended to clear out groups of large targets. Lacks capacity and is immensely heavy, but will outright kill most aeros and anything with a weakpoint in a single hit. Stay out of the blast radius.

Payload/Avionics: 40/40
Range: 700
Damage: 100
Ammo: 2
Reload rate: 6
Speed: 7000
Fire-and-forget (all targets)
Blast radius: 50 units

Sekrit stuff
Acceleration delay: none
Turn speed: Average (4)
Targeting cone size: Medium (20 degrees)
Single-unit reload

Micro-AA “Adder”
Short-range air-to-air missiles that replace your micromissiles in the top slot. The same as the ones in the now-defunct standalone pack, just with a new model facelift.

Payload/Avionics: 0/30
Range: 700
Damage: 30
Ammo: 3
Reload rate: 1s
Speed: 14000
Fire-and-forget (air-to-air)

Sekrit stuff
Acceleration delay: None
Turn speed: 12
Targeting cone size: Medium-large (22 degrees)
Single-unit reload

CWB Concealed Weapon Bay
A combined conformal fuel tank and weapon bay meant to facilitate the carriage of additional armaments while also enabling some degree of self-defense capability to larger aerodynes. Though it does not provide the same amount of payload expansion as a dedicated fuel tank, it is also a better weapons system by virtue of toting actual munitions.

Payload/Avionics: -10/-10
Range: 500
Damage: 10
Ammo: 12
Reload rate: 0.5
Speed: 9000
Fire-and-forget (all targets)

Sekrit stuff
Acceleration delay: none
Turn speed: Average (2)
Targeting cone size: Above-average (30)
Single-unit reload

Micro-K “Kilovolt”
Piercing high-velocity missile, fitted without a warhead to maximize kinematic performance. Rounds penetrate through targets, at the cost of off-bore turning capability and thus requiring careful positioning to maximize its use. Originally specced for anti-tank and SEAD duties, modifications to the laser receiver in its tail enables air combat use.

Payload/Avionics: 0/40
Range: 1000
Damage: 80
Ammo: 2
Reload rate: 4
Speed: 30000
Fire-and-forget (all targets)

Sekrit stuff
Acceleration delay: none
Turn speed: Poor (2)
Targeting cone size: Small (10)
Single-unit reload
25 Comments
Joker  [author] 11 Dec, 2024 @ 7:40pm 
Update 1.7
- MICRO-HT Wildfire
> Increased flight speed from 12000 > 14000

- MICRO-B Brushfire
> Increased hitbox size.
> Increased damage from 75 > 100.

- MICRO-K Kilovolt
> Increased damage from 60 > 80.

- MICRO-AA Adder
> Improved reload speed from 3s > 1s.
OpenRoadRacer | Flame of Liberty 3 Mar, 2024 @ 2:13pm 
Based on the number of previous updates, I'm pretty sure this would be v1.5.

I think.
Joker  [author] 3 Mar, 2024 @ 12:15pm 
Update 1.7 or somesuch
- MICRO-K, MICRO-HT
> Damage increased from 50 > 60.

This is so both the Kilovolt and Wildfire can kill Flak-Bursts in one shot, and also because clowning on Schwalbes, aces or not, will never cease to be fun!
Joker  [author] 8 Jan, 2024 @ 3:31pm 
If I could do flares, I probably would have done air launched decoys by now. Splitting the choice into two weapons would mean locking out two weapons slots for maximum effect, or having one or the other.

Potentially of interest, but that's something for later.
Nyx (She/Her) 8 Jan, 2024 @ 3:26pm 
could do weaker flares with -10/-10 (or even two -10/0 0/-10 'weapons' to pick from)
Joker  [author] 8 Jan, 2024 @ 3:24pm 
Potentially splitting the CWB up into a no-cost weapon and something else with the -10/-10 is compelling — the trick is seeing what else could be done with the "something else."

It can't do nothing — the fuel tanks from the drop tank pack can be used as bombs, while the conformal fuel tank from the same item provides navigational support.
Nyx (She/Her) 8 Jan, 2024 @ 3:18pm 
0/0 would be fine enough imo
Nyx (She/Her) 8 Jan, 2024 @ 3:18pm 
Yeah as much as I want to say its just a joke, it does allow smaller planes to run MUCH higher firepower loadouts by just giving up the slot for a CWB

it also causes some mischief with trying to remove the CWB since you cant replace it with anything if the current loadout is empty or one of the two values goes below 0
Joker  [author] 8 Jan, 2024 @ 3:15pm 
The original idea was to allow builds running flares to access their full payload and avionics load, with some concessions to allow it to do something other than that. I didn't expect people to say it's actually quite busted, so I think that's a good indicator on where to take it next.
Nyx (She/Her) 8 Jan, 2024 @ 2:21pm 
my friends have taken to calling the CWB the "Just cheat" module due to the -10/-10 on it :P