tModLoader

tModLoader

89 ratings
Dynamic Difficulty
   
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
File Size
Posted
Updated
206.385 KB
14 Aug, 2021 @ 10:04pm
26 May, 2023 @ 6:30am
18 Change Notes ( view )

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Dynamic Difficulty

In 1 collection by Aitherix
Aitherix's Mod Collection
10 items
Description
[c/5bb5ff:Dynamic Difficulty] is a mod aimed for players looking for more [c/5bb5ff:increasingly harder content]. Repeated kills of the [c/5bb5ff:same] enemies and bosses will increase their stats, making them stronger and more valuable. Put your combat skills to the ultimate test of endurance!

[c/5bb5ff:Default Settings:]
Boss Health +5% per kill, +2.5% for Armor and Damage.
Enemy Health +1% per kill, +0.5% for Armor and Damage.
You can adjust these values in the config or in-game settings.

[c/5bb5ff:Changelog:]
[c/f5ffc7:v1.5.0 (26/05/2023)]
• Localization update fixes.
[c/f5ffc7:v1.4.9 (13/05/2023)]
• Compatibility update to v1.4.4.
[c/f5ffc7:v1.4.7 (03/06/2022)]
• Default config changes (balancing).
[c/f5ffc7:v1.4.6 (01/06/2022)]
• Stable release update.
[c/f5ffc7:v1.4.5 (01/05/2022)]
• Stable release update.
• Fixed an issue with transforming enemies.
• Fixed an issue with projectiles being applied with NPC stats.
[c/f5ffc7:v1.4.4 (14/11/2021)]
• Updated to .NET Runtime 6.0.0
[c/f5ffc7:v1.4.3 (23/09/2021)]
• Fixed an issue with SaveData.
• Fixed an issue with in-game config not working in servers.
[c/f5ffc7:v1.4.1 (17/09/2021)]
• Fixed an issue with animals taking self-damage.
[c/f5ffc7:v1.4 (14/09/2021)]
• Added basic localization support (DeepL) for the available languages. If you would like to improve these, feel free to leave a comment on the Steam page.
• Minor bug fixes with animals.
• Optimization changes.
[c/f5ffc7:v1.3.3 (11/09/2021)]
• Added time-based stat configuration for bosses and enemies!
• Default config balancing.
• Updated mod icon.
[c/f5ffc7:v1.2 ~]
• Stat changes now affected by enemy rarity types.
• Added option for player interaction requirement for enemies toward stat increase (aka. trap or lava-only kills don't count).
[c/f5ffc7:v1.1 ~]
• Added support for enemy variants (eg. blue slimes and green slimes are counted as independent and have own stats).
• Modded enemies compatible.
• Added homepage.
[c/f5ffc7:v1.0 (15/08/2021)]
• Added 11 configs for bosses and enemies.
• Added HERO's Mod permission support.
• Multiplayer compatible.
• Initial release.

Any other feedback is welcome, thanks for checking out this mod!
68 Comments
CCRR 3 Jun @ 10:24am 
Mod makes all minions completely ignore certain monsters like blue slime (Vanilla) or forest spirits (Vitality). Tested with and without other mods, makes summoner unplayable.
bitgen 20 May @ 9:59am 
please stop saying [c/5bb5ff:]
Val 18 Apr @ 7:33pm 
For some reason, this mod was causing summons to aggro to critters. Unsure as to why.
💚RALSEI🖤 28 Mar @ 4:06pm 
sigma
Just San Guy 14 Dec, 2024 @ 7:23am 
I don't think the time based stat increase is working at all... i don't like the idea of increase per kill. I want only the world to constantly get harder as the day passes. So i disabled the stat increase per kill (which seemed to be working) and i left only the timed stat increase. It doesn't seem to be working. It has been almost 20 days already and the Boss and enemies HP and ATK are still the same.
Viper 5 Oct, 2024 @ 9:31am 
When will the mod work in multiplayer?
Viper 28 Sep, 2024 @ 9:05am 
Hi, can you add base attack changes for bosses (not only health level)? Also can you do similar mods for different content mods . Spirit, the srars above, sots?
Alonzo 9 Aug, 2024 @ 2:53pm 
Playing multiplayer, doesn't change the stats of bosses at all on kills
PLMMJ 30 May, 2024 @ 5:48pm 
yes
Sir Loser III 27 May, 2024 @ 7:50pm 
When you rejoin the server/world