Serious Sam 4

Serious Sam 4

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SS4R Weapon Pack
   
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15 Aug, 2021 @ 5:46am
18 Jan, 2023 @ 1:04pm
14 Change Notes ( view )

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SS4R Weapon Pack

In 1 collection by MattStarChief
The SS4R Experience
20 items
Description
This weapon pack is intended for use with Serious Sam 4 Italia Reworked. It can also be used in other levels including modded and official ones as it replaces the base game's weapons.

This is an optional mod! It does not have to be installed to play the SS4R levels!
The weapon changes were made separate to the Reworked mod by a request. I understand not all people want to play the mod with the weapon changes and some other people want to play other levels as well as mine with the altered weapons. So this replacement pack is a compromise to both.
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Changes to all weapons
Now the reworked viewmodels are separate due to a few requests. Please see the link below for the altered models...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2607405393

Pistol
-Can now be fired automatically at the cost of fire rate. Semi-auto fire is faster.
-Significantly reduced spread while single and dual wielding.

Single shotgun
-Slightly faster fire rate.
-Unused grenade launcher attachments sounds implemented.

Assault Rifle
-Significantly reduced spread while single and dual wielding.

Minigun
-Reduced spread while dual wielding.

Rocket Launcher
-Faster player projectile speed.

Auto Shotgun
-Steak's reworked autoshotgun

Devastator
-Magazine size to 20.
-Slightly reduced fire rate.

Laser
-Damage set to 20 to 40.
-Death ray can no longer be fired until the heat gauge of the laser is full.
-Death ray heats up faster and takes longer for the gauge to reduce.
-Death ray range reduced from 150 to 80.
-Death ray damage set to 40.

SS4 Italia Reworked: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2454410831
40 Comments
cadetpirx 30 Jan, 2023 @ 10:58am 
Ok
MattStarChief  [author] 30 Jan, 2023 @ 1:27am 
Hey! Steak's autoshotgun is not required but highley encouraged. Miles better than my version and even I am still using his version to this day!
cadetpirx 27 Jan, 2023 @ 9:15pm 
Is Steak Jacob's reworked auto shotgun recommended for this mod?
MattStarChief  [author] 14 Aug, 2022 @ 3:02am 
The idea is a way of nerfing the death ray as it is very overpowered as it is. I tried to balance it a bit more as to no longer make a kill all switch. I get your point though.
Tayzor Azul 13 Aug, 2022 @ 6:11am 
Hmmm, that is not very good mechanic.
The lasergun already chews through ammo having a meter kinda wasted the upgrade part.
MattStarChief  [author] 13 Aug, 2022 @ 4:50am 
Ah the death ray only fires once the heat gauge meter is full.
Tayzor Azul 6 Aug, 2022 @ 4:52pm 
There seems to be a bug with the lasergun the death ray does not work.
uno14 21 Apr, 2022 @ 1:09pm 
@MattStarChief fair enough
MattStarChief  [author] 21 Apr, 2022 @ 12:52pm 
@Rusev Thanks man! You can thank our friend steak jacobs for the ideas for the laser!

Yeah I saw that actually. Hadn't tried it with the faster firing after reload skill but I can imagine what you mean by the buff and nerf at the same time haha. Not entirely sure about it however as the reload animation is a little bit jank especially the ending where it kinda snaps back into place. I'll have a think about it anyway!
MattStarChief  [author] 21 Apr, 2022 @ 12:48pm 
@dude guy man marine doom Hmm might just be the lighting in the screenshots dude guy