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The lasergun already chews through ammo having a meter kinda wasted the upgrade part.
Yeah I saw that actually. Hadn't tried it with the faster firing after reload skill but I can imagine what you mean by the buff and nerf at the same time haha. Not entirely sure about it however as the reload animation is a little bit jank especially the ending where it kinda snaps back into place. I'll have a think about it anyway!
Quick question, have you thought about making the Single Shotgun reloadable again? I played about with the mod that brings that feature back, and with the skill that gives you faster fire rates after reloads, its kinda in a funny position of being both a nerf AND a buff. I thought it could be a cool addition to your mod, though I obviously don't know how you'd feel about it.
I thought a few of the viewmods could be improved somewhat
I'm giving much in-depth tips and ideas on the current iteration though and I don't want to give false info (like the sniper damage; wasn't sure about that since this description doesn't tell and netricsa says 150 damage like the rocket launcher). If you want the full videos prior to their release I'll be happy to send you a private link, let me know
Yeah so the sniper's damage has been nerfed to balance the increase in accuracy, fire rate, and ammo capacity.
Please note (not asking you to hold off on your video. But just to keep in mind) that my campaign is due to receive an update sometime in the next 6 months with vastly improved pacing and reworked combat encounters with more interesting use of enemy combinations. This is being done while I work on the French chapter. There will no longer be one big fight after another. At least on normal. I might release a video soon showcasing what kind of encounters are to be expected.
Long story short, pacing, and smaller, more interesting fights will be my focus from now on.
Also fixed sniper ammo max reserve ammo to the intended amount of 75.
Viewmodel and fov changes are separate now to this mod. It is unlisted so please see the link in the description. Enjoy : )
Jokes aside, I am planning to seperate the fov changes and maybe the weapon positioning to a seperate unlisted mod linked here to people who prefer the increased fov. So stay tuned i guess.
Thanks for the comment Vrabo : )
I like what I'm seeing in the description but the intense fov of the weapon models is the only thing what's preventing me from downloading.