Serious Sam 4

Serious Sam 4

SS4R Weapon Pack
40 Comments
cadetpirx 30 Jan, 2023 @ 10:58am 
Ok
MattStarChief  [author] 30 Jan, 2023 @ 1:27am 
Hey! Steak's autoshotgun is not required but highley encouraged. Miles better than my version and even I am still using his version to this day!
cadetpirx 27 Jan, 2023 @ 9:15pm 
Is Steak Jacob's reworked auto shotgun recommended for this mod?
MattStarChief  [author] 14 Aug, 2022 @ 3:02am 
The idea is a way of nerfing the death ray as it is very overpowered as it is. I tried to balance it a bit more as to no longer make a kill all switch. I get your point though.
Tayzor Azul 13 Aug, 2022 @ 6:11am 
Hmmm, that is not very good mechanic.
The lasergun already chews through ammo having a meter kinda wasted the upgrade part.
MattStarChief  [author] 13 Aug, 2022 @ 4:50am 
Ah the death ray only fires once the heat gauge meter is full.
Tayzor Azul 6 Aug, 2022 @ 4:52pm 
There seems to be a bug with the lasergun the death ray does not work.
uno14 21 Apr, 2022 @ 1:09pm 
@MattStarChief fair enough
MattStarChief  [author] 21 Apr, 2022 @ 12:52pm 
@Rusev Thanks man! You can thank our friend steak jacobs for the ideas for the laser!

Yeah I saw that actually. Hadn't tried it with the faster firing after reload skill but I can imagine what you mean by the buff and nerf at the same time haha. Not entirely sure about it however as the reload animation is a little bit jank especially the ending where it kinda snaps back into place. I'll have a think about it anyway!
MattStarChief  [author] 21 Apr, 2022 @ 12:48pm 
@dude guy man marine doom Hmm might just be the lighting in the screenshots dude guy
Roosev 21 Apr, 2022 @ 11:36am 
I really like the new changes to the laser gun! It fires slower than the Minigun, but can potentially dish out more damage (not even including the death ray).

Quick question, have you thought about making the Single Shotgun reloadable again? I played about with the mod that brings that feature back, and with the skill that gives you faster fire rates after reloads, its kinda in a funny position of being both a nerf AND a buff. I thought it could be a cool addition to your mod, though I obviously don't know how you'd feel about it.
uno14 21 Apr, 2022 @ 10:52am 
is it me or do some weapons (pistol, shotgun, and double barrel shotgun) look retextured in screenshots? they look more BFE-colored
MattStarChief  [author] 29 Mar, 2022 @ 1:18am 
@NUCLEARBLAST91 Unfortunately it won't be possible since both of the mods alter the same file : (
NUCLEARBLAST91 28 Mar, 2022 @ 1:55pm 
Could you also make this mod compatible with the No Reloading (Except Pistol) mod by Biomechanoid?
MattStarChief  [author] 14 Mar, 2022 @ 2:04am 
@Rusev Glad to hear it! Thank you for the comment : )
Roosev 11 Mar, 2022 @ 2:44pm 
Cool. Definitely felt better when I've played! I also do like the new changes in the update you've made. Especially the fact that the death-ray now doesn't make the other weapons obsolete. :steamhappy:
MattStarChief  [author] 10 Mar, 2022 @ 6:27pm 
@Rusev Yeah I did : )
I thought a few of the viewmods could be improved somewhat
Roosev 10 Mar, 2022 @ 3:24pm 
Did you also update the viewmodel positions? Feels like the Sniper and Auto Shotty's positions look better now.
MattStarChief  [author] 10 Mar, 2022 @ 11:07am 
Mod update: Some nerfs and buffs here and there. Please read description for more info. Thanks : )
tastesoftalihina 10 Feb, 2022 @ 2:51pm 
oh thanks.
MattStarChief  [author] 10 Feb, 2022 @ 1:43pm 
You need to to it in the editor. You can find the .ep file for weapons there and mess around with the properties.
tastesoftalihina 8 Feb, 2022 @ 5:35pm 
How you change the fire rate?
MattStarChief  [author] 23 Jan, 2022 @ 8:12am 
Ah that sounds good. Looking forward to hearing the tips and ideas. Just let me know if you need any more info etc from me : )
SeriousAmaro 23 Jan, 2022 @ 5:29am 
Don't worry I'm not going to do a full review yet since the campaign is still in beta but thanks for the consideration; it's just a let's play focusing on the state of the mod up until the Italian campaign.

I'm giving much in-depth tips and ideas on the current iteration though and I don't want to give false info (like the sniper damage; wasn't sure about that since this description doesn't tell and netricsa says 150 damage like the rocket launcher). If you want the full videos prior to their release I'll be happy to send you a private link, let me know
MattStarChief  [author] 23 Jan, 2022 @ 5:10am 
Hey, ooh sounds interesting!
Yeah so the sniper's damage has been nerfed to balance the increase in accuracy, fire rate, and ammo capacity.

Please note (not asking you to hold off on your video. But just to keep in mind) that my campaign is due to receive an update sometime in the next 6 months with vastly improved pacing and reworked combat encounters with more interesting use of enemy combinations. This is being done while I work on the French chapter. There will no longer be one big fight after another. At least on normal. I might release a video soon showcasing what kind of encounters are to be expected.
Long story short, pacing, and smaller, more interesting fights will be my focus from now on.
SeriousAmaro 22 Jan, 2022 @ 9:42am 
Hi Matt, I'm recording an in depth let's play (will be released on March) and I'm noticing minor mechs and aracnoids don't die with one sniper bullet like I remember they do in the original.. does this pack also nerfs damage or am I mistaken?
MattStarChief  [author] 5 Dec, 2021 @ 5:44am 
Update: Now compatible with the sniper hud indicator mod.
Also fixed sniper ammo max reserve ammo to the intended amount of 75.
MattStarChief  [author] 4 Nov, 2021 @ 8:43am 
Sure, it is something that I am looking into for my next update : )
MattStarChief  [author] 20 Sep, 2021 @ 2:22pm 
Update:
Viewmodel and fov changes are separate now to this mod. It is unlisted so please see the link in the description. Enjoy : )
MattStarChief  [author] 6 Sep, 2021 @ 12:57pm 
It means I decreased the maximum zoom to 2.5. Balance reasons I guess. Sniper is intended to be more of a DMR type weapon now. So I just thought it made sense.
Sedna 5 Sep, 2021 @ 3:22am 
"Decreased max zoom range" what do you mean ? it is no longer 4x? why?
MattStarChief  [author] 29 Aug, 2021 @ 10:55am 
More fov = better mod

Jokes aside, I am planning to seperate the fov changes and maybe the weapon positioning to a seperate unlisted mod linked here to people who prefer the increased fov. So stay tuned i guess.

Thanks for the comment Vrabo : )
Vrabo 29 Aug, 2021 @ 4:16am 
I don't understand why it's so common for every weapon rework in any game to just push them away from the screen and make them look so stretched out.
I like what I'm seeing in the description but the intense fov of the weapon models is the only thing what's preventing me from downloading.
MattStarChief  [author] 18 Aug, 2021 @ 7:14am 
I've had someone else ask me to include the HD/BFE style crosshair as well so yeah i'll look into it. No promises though but I will see what I can do.
Tayzor Azul 18 Aug, 2021 @ 4:45am 
Yeah I removed that mod. Since yours improves on more things. Speaking of improving will you add the Sniper ADS crosshair like the HD and BFE has ? With the coloring as well since the default one in 4 is bland and barely visible.
MattStarChief  [author] 17 Aug, 2021 @ 12:55pm 
You could still use it, it would just conflict with my changes to the assault rifle. All other weapons in my pack would still work as intended I think.
Tayzor Azul 17 Aug, 2021 @ 12:44pm 
I guess I will need to remove the assault rifle recoil mod in order for this one to work good.
MattStarChief  [author] 17 Aug, 2021 @ 3:13am 
Happy to accommodate : )
SeriousAmaro 17 Aug, 2021 @ 12:46am 
This happens when a mod creator clearly cares about the community reception and tunes his vision accordingly, thank you so much!