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I was under the impression that the 0 troops was due to such a high science focus that they wouldn't build any military. Am I reading you right that there is a different cause?
This mod still has a lower science value cap for the specific problem going from the current 30 to a 15 value, i'm not too sure the impact this will have overall but the major issue of too much science should be over
I'm currently trying a game without it and in the turn 200s 2 of the AIs have 0 military strength according to the pane below the portraits, so I'm thinking maybe we should still be using this.
Massive Kudos to SivlerFG for making this. may end up being the only fix for the game forever.