Sid Meier's Civilization VI

Sid Meier's Civilization VI

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April AI Science changes reverted
   
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Type: Mod
Mod: AI
File Size
Posted
Updated
907.000 B
16 Aug, 2021 @ 4:01pm
3 Sep, 2021 @ 8:57am
3 Change Notes ( view )

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April AI Science changes reverted

Description
April AI Science changes reverted back to Pre-April Update.

Credit to this Reddit post for finding the Change:
https://www.reddit.com/r/civ/comments/oe4yqg/3_lines_of_code_in_april_patch_that_shot_the_ai/

The Devs set the AI's Yield Preference to 150% for Science this sets it back to 15%, If this effects the AI by making them too inept at science i may raise this at a later date.

In the Reddit post does say that you would need to remove parts of code that favour the AI building Campuses and Thearter Squares but i decided to leave them as i believe this should make the AI worse but should improve their Science and Culture without making the AI only focus on them.
28 Comments
SilverFG  [author] 5 Jan, 2023 @ 12:38pm 
this is just general ai thing that we can't change sadly
MeniliteZ 4 Jan, 2023 @ 2:07pm 
Oh ok, thanks!
I was under the impression that the 0 troops was due to such a high science focus that they wouldn't build any military. Am I reading you right that there is a different cause?
SilverFG  [author] 4 Jan, 2023 @ 7:02am 
the current changes seem to max at 30 (this was the issue previously being 150) value for non-science victory conditions with the highest ever reaching a value of 50 when going for a science victory. this mod does make the that scale a little but smaller in value but your issue with 0 troops is probably a bigger overall issue.
This mod still has a lower science value cap for the specific problem going from the current 30 to a 15 value, i'm not too sure the impact this will have overall but the major issue of too much science should be over
MeniliteZ 3 Jan, 2023 @ 1:38pm 
Has anyone determined whether this mod is still needed after the December mini-patch?

I'm currently trying a game without it and in the turn 200s 2 of the AIs have 0 military strength according to the pane below the portraits, so I'm thinking maybe we should still be using this.
SilverFG  [author] 16 Dec, 2022 @ 1:30am 
here's hoping, i need to look at the changes they made.
Max 15 Dec, 2022 @ 1:48pm 
Supposedly, today's official patch has fixed it, so this mod may not be necessary anymore.
SilverFG  [author] 9 Dec, 2022 @ 11:26am 
yeah go ahead and use it, i don't mind at all.
Azura 9 Dec, 2022 @ 10:53am 
I'm currently trying to put together a mod incorporating elements of a few different mods including this one. Do you mind if I reuse your general code with some of my own alterations if I reference you as the author in the description? :)
Hydra 22 Jul, 2022 @ 8:56pm 
@maddog0zero more likely the publisher just had them move on to other projects and it was just a shitty coincidence that we got left with this game breaking bug.

Massive Kudos to SivlerFG for making this. may end up being the only fix for the game forever.
maddog0zero 14 May, 2022 @ 11:11am 
how is this not fixed yet did they decide to break the game so we would all buy civ 7 out of frustration