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I was under the impression that the 0 troops was due to such a high science focus that they wouldn't build any military. Am I reading you right that there is a different cause?
This mod still has a lower science value cap for the specific problem going from the current 30 to a 15 value, i'm not too sure the impact this will have overall but the major issue of too much science should be over
I'm currently trying a game without it and in the turn 200s 2 of the AIs have 0 military strength according to the pane below the portraits, so I'm thinking maybe we should still be using this.
Massive Kudos to SivlerFG for making this. may end up being the only fix for the game forever.
(a) Victories.xml file and edit 150 into 15,
<Row ListType="ClassicalYields" Item="YIELD_SCIENCE" Value="15"/>
AND delete the following two lines:
<Row ListType="ClassicalDistricts" Item="DISTRICT_CAMPUS" Favored="true"/>
<Row ListType="ClassicalDistricts" Item="DISTRICT_THEATER" Favored="true"/>
or (b), does it just do this:
<Row ListType="ClassicalYields" Item="YIELD_SCIENCE" Value="15"/>
(not deleting the two latter lines of alternative (a))?
Thanks in advance for a clarification! And thank you for making the mod!
tl;dr. The Line you showed also was added with a Thearter Sqare Favour all this does is make the AI more likely to build these Districts therefore leaving Commercial Hubs, Holy Site, etc as less favoured thus making them less likely too be prioritised outside of Mali or others with Unique Districts. There are many factors that can go into the lack of Commercial Hubs and this might be an Isolated incident where the AI was being dumb.
I did play a game Recently and Each AI City did have a Commercial hub or Harbour besides 1 Civ in a game of 8 players, i'll run a few AI games in the near future to see if this is an Issue in the case it is.
Thanks for the Feedback
This in itself was never really a problem and more often than not would benefit the AI in the long run, BUT the line where it set the AI Value of Science too 150% therefore making them exclusively focus on building Campuses and the Campus Project.
A CivFanatics post talked about this change too
<Row ListType="ClassicalDistricts" Item="DISTRICT_CAMPUS" Favored="true"/>
Should that be incorporated?
Here are the errors I was seeing:
Database.log:
[2862644.751] [Gameplay] ERROR: no such table: AIFavouredItems
Modding.log:
[2862644.750] UpdateDatabase - Loading AIChanges.sql
[2862644.751] Warning: UpdateDatabase - Error Loading SQL.