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That's good feed back. I have an Idea of something simple I could do to help the clock tower situation. I'll start working on it now.
However, I might be wrong but I think the guards' best bet is to never enter the bank and stay outside and be ready to rotate to the subway, because that outside area is very easy to defend. It's very open, and the exits act as chokepoints for intruders. A single guard can easily have an eye on several of these chokepoints while being in an unpredictable spot. Sadly this strategy means a big part of the map isn't used.
I assume the clock tower was meant to give a way for intruders to counter this strategy, but I don't think it's a good vantage point. Guards expect a sniper in the clock tower and know exactly where to put their crosshair, immediately putting the sniper at a disadvantage. The sniper can get on the roof to regain the advantage, but to do this he needs to expose himself.
I think it would be nice if the tower was larger or if there was a way to go from the tower to the bank's roof unnoticed.
works perfectly now, amazing work!
So strange that it worked yesterday, but not today. I had not uploaded any changes to it yesterday, or today until just now.
made some changes to the map: got ride of a couple of useless items around the bank, things that wont be missed, like a few extra pen holders and coffee cups a plant. Removed the mirrors in all the bathroom because they were kinda jenk anyways. I also fixed the lighting to remove at much real time as possible.
I tried it myself and it seemed to be running better, but let me know if you notice an improvement or not.
Thanks for playing and letting me know.