Intruder

Intruder

HeistSide
18 Comments
korean gatorade 42 10 Apr @ 4:26pm 
Best Intruder map
Willis  [author] 25 Jan, 2022 @ 7:21am 
Thank you for the kind words!
Captain Sharkfin 24 Jan, 2022 @ 9:34pm 
Best Intruder map I have ever played, official AND workshop.
Willis  [author] 2 Sep, 2021 @ 5:09pm 
Updates made. Hopefully this will be more fun for your group!
Willis  [author] 2 Sep, 2021 @ 2:55pm 
Hi Shadok,

That's good feed back. I have an Idea of something simple I could do to help the clock tower situation. I'll start working on it now.
Shadok 2 Sep, 2021 @ 2:46pm 
I really like this map. Cool core concept and good ideas!

However, I might be wrong but I think the guards' best bet is to never enter the bank and stay outside and be ready to rotate to the subway, because that outside area is very easy to defend. It's very open, and the exits act as chokepoints for intruders. A single guard can easily have an eye on several of these chokepoints while being in an unpredictable spot. Sadly this strategy means a big part of the map isn't used.

I assume the clock tower was meant to give a way for intruders to counter this strategy, but I don't think it's a good vantage point. Guards expect a sniper in the clock tower and know exactly where to put their crosshair, immediately putting the sniper at a disadvantage. The sniper can get on the roof to regain the advantage, but to do this he needs to expose himself.

I think it would be nice if the tower was larger or if there was a way to go from the tower to the bank's roof unnoticed.
Killerjerick 21 Aug, 2021 @ 6:03pm 
Hey Willis, that's perfect, seems to be 120fps on both a 980ti and a 3090

works perfectly now, amazing work!
Willis  [author] 21 Aug, 2021 @ 5:48pm 
Hi, the sniper is in the front of the swat car/van/truck.It blends in very well between the seats. There is a little note in the back when you wait for the doors to open which says they "forgot in the front seat" as well as explains some of the less obvious things in the map the guards might want to know about.
Alphamalebox 21 Aug, 2021 @ 5:27pm 
Hi Willis, love the map, but am wondering where sniper is for guards? I see the ammo in the building behind them but can't find gun
Willis  [author] 21 Aug, 2021 @ 2:02pm 
Hey guys,

So strange that it worked yesterday, but not today. I had not uploaded any changes to it yesterday, or today until just now.

made some changes to the map: got ride of a couple of useless items around the bank, things that wont be missed, like a few extra pen holders and coffee cups a plant. Removed the mirrors in all the bathroom because they were kinda jenk anyways. I also fixed the lighting to remove at much real time as possible.

I tried it myself and it seemed to be running better, but let me know if you notice an improvement or not.

Thanks for playing and letting me know.
Killerjerick 21 Aug, 2021 @ 4:31am 
weird difascio, yesterday I didn't have any issue, and played this online with 7 people, nobody had the issue, however, today upon playing we did have 30-50fps, nothing has changed as far as I can tell, just that we played this after playing some phils saloon + phils gas, not sure if custom tuning effects it.
difascio 20 Aug, 2021 @ 9:50pm 
So, my friends and I are running (mostly) 30-series cards and we barely hit 60.
Killerjerick 19 Aug, 2021 @ 5:21pm 
Wow, thank you very much for reacting to feedback, you're amazing!
Willis  [author] 19 Aug, 2021 @ 3:16pm 
Hi Jerick,

I implemented some changes based on your feedback.

1) Made the map not as dark
2) added a zipline from the sniper tower to one of the other buildings leading up to a helicopter escape so you could try and hit any guards below the overhang, although risky as you will be zipline-ing for a few moments (could also use it for another get away?).
3) Hopefully fixed the pickaxe sound carrying over between rounds
4) changed 1 of the lights where intruder spawn so they can see the pick ups and what they are.

Hope this makes your experience better!
Killerjerick 19 Aug, 2021 @ 4:05am 
The only other issue my squad and I faced is the mining sound persisting through a round when the round ended right as the intruder triggered another pickaxe, I'm not certain that's what caused it, but it's only happened twice and the first time we didn't notice until much later in the round.

issues aside, it's shaping up to be a pretty amazing map, thank you for the time and effort you've put in, I've had many a fun match playing it and it will become part of my regular rotation.

2/2 (1000 character count limit lol)
Killerjerick 19 Aug, 2021 @ 4:05am 
Hey, just played today and the lighting seemed to be too dark, items were just black shapes, I'm unsure if this was your intention, but in some parts, it just seemed a little off, while other parts looked great.

Only a few more things that I think could use improving, the ambient "busy city" background noise is cool, but a little loud, especially the car that speeds off, can interfere with hearing intruder conversations as a guard or even teammates at times (unless that's the intention, then that's fine)

Secondly, the sniper tower on top of the bank can only be used to snipe guards on the roofs as the sight-line only extends outwards and up while crouched, this creates an awkward angle where an intruder has to fiddle around to get a good angle on a guard or be over watch, I'm assuming this is the intention to a point, but only being able to hit the swat van and up seems counter-productive.

1/2

Willis  [author] 18 Aug, 2021 @ 11:48am 
Thank you for the feed back! I just found the door you were talking about. I thought I had fixed this, but thanks for letting me know about the one I missed! It will be fixed when I get the lighting working!
Killerjerick 18 Aug, 2021 @ 3:05am 
Wow, I'm impressed, I generally go through the newest maps that have the most interesting concepts/details, then add them to a playlist for next time my group play (or sometimes just host a public lobby) I came across yours today, and colour me impressed! The mining is next level, lighting is a non-issue for me, and it seems like you've already figured that out, so good job, only real issue I found on my 10 mins of looking around was a door on the right side of the bank (facing the swat van) where a door leading to the jumping path towards the helipad didn't open correctly (or at all) other than that, great work, I look forward to the lighting update to see this map truly shine :heartg: