Intruder
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HeistSide
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265.262 MB
17 aug. 2021 la 16:56
4 sept. 2021 la 13:02
8 jurnale de actualizare ( vizionare )

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A push map taking place in a bank! Some near-by buildings can be partially entered.

There is ~9 second delay before the doors open to give you time to prepare and plan for victory, or just play yakety sax; your choice!

**Fixed the lighting on the map. Please leave a comment if you are experiencing unsually low performance as there are few more real time lights than the previous version**

**update August 19 2021**
made map a little brighter, lowered ambient noise, fixed pick axe over lap sound with new round, and changed light slightly to make pick-up items appear less grey and easier to identify, added zip line from clock tower to other roof

**update August 21 2021**
Removed a few needless items, Removed all mirrors (like half didn't work anyways), and reworked the light to make as few 'real-time' lights as possible. hopefully improving the performance of the level.

**Update September 2 2021**
Added some cover to the roof, and some new ways to exit the vent leading to the roof and clock tower. Also added a new path in the tunnel underground so intruders have some choices when exiting.
18 comentarii
korean gatorade 42 10 apr. la 16:26 
Best Intruder map
Willis  [autor] 25 ian. 2022 la 7:21 
Thank you for the kind words!
Captain Sharkfin 24 ian. 2022 la 21:34 
Best Intruder map I have ever played, official AND workshop.
Willis  [autor] 2 sept. 2021 la 17:09 
Updates made. Hopefully this will be more fun for your group!
Willis  [autor] 2 sept. 2021 la 14:55 
Hi Shadok,

That's good feed back. I have an Idea of something simple I could do to help the clock tower situation. I'll start working on it now.
Shadok 2 sept. 2021 la 14:46 
I really like this map. Cool core concept and good ideas!

However, I might be wrong but I think the guards' best bet is to never enter the bank and stay outside and be ready to rotate to the subway, because that outside area is very easy to defend. It's very open, and the exits act as chokepoints for intruders. A single guard can easily have an eye on several of these chokepoints while being in an unpredictable spot. Sadly this strategy means a big part of the map isn't used.

I assume the clock tower was meant to give a way for intruders to counter this strategy, but I don't think it's a good vantage point. Guards expect a sniper in the clock tower and know exactly where to put their crosshair, immediately putting the sniper at a disadvantage. The sniper can get on the roof to regain the advantage, but to do this he needs to expose himself.

I think it would be nice if the tower was larger or if there was a way to go from the tower to the bank's roof unnoticed.
Killerjerick 21 aug. 2021 la 18:03 
Hey Willis, that's perfect, seems to be 120fps on both a 980ti and a 3090

works perfectly now, amazing work!
Willis  [autor] 21 aug. 2021 la 17:48 
Hi, the sniper is in the front of the swat car/van/truck.It blends in very well between the seats. There is a little note in the back when you wait for the doors to open which says they "forgot in the front seat" as well as explains some of the less obvious things in the map the guards might want to know about.
Alphamalebox 21 aug. 2021 la 17:27 
Hi Willis, love the map, but am wondering where sniper is for guards? I see the ammo in the building behind them but can't find gun
Willis  [autor] 21 aug. 2021 la 14:02 
Hey guys,

So strange that it worked yesterday, but not today. I had not uploaded any changes to it yesterday, or today until just now.

made some changes to the map: got ride of a couple of useless items around the bank, things that wont be missed, like a few extra pen holders and coffee cups a plant. Removed the mirrors in all the bathroom because they were kinda jenk anyways. I also fixed the lighting to remove at much real time as possible.

I tried it myself and it seemed to be running better, but let me know if you notice an improvement or not.

Thanks for playing and letting me know.