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Since this one will break save games, I hereby declare a warning for this update before I publish it, although I am not sure if anyone is still playing anyway (or reading here, for that matter.)
Did I understand you right, and you could recruit Necromancer units with the Illusionist?
Or have you been playing multiple classes in one game?
I will see if I can replicate this problem.
Anyway, glad you like the units. I was surprised myself, how such a little change can do so much for the class atmosphere of Illusionist.
I am not sure if by 'subscribe' you mean over the Steam Workshop, but you can de-activate the mods over the mod function of the game itself, if de-activated there should really be no way they might influence one another, even if still subscribed.