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Since this one will break save games, I hereby declare a warning for this update before I publish it, although I am not sure if anyone is still playing anyway (or reading here, for that matter.)
Did I understand you right, and you could recruit Necromancer units with the Illusionist?
Or have you been playing multiple classes in one game?
I will see if I can replicate this problem.
Anyway, glad you like the units. I was surprised myself, how such a little change can do so much for the class atmosphere of Illusionist.
I am not sure if by 'subscribe' you mean over the Steam Workshop, but you can de-activate the mods over the mod function of the game itself, if de-activated there should really be no way they might influence one another, even if still subscribed.
I find that mirror maker rituals need to be done in Crystal Palace. The "issue" is that if you turn the crystal palace into Palace of dreams, those rituals can not be used.
The fate of the Winged Monkey And your appraisal of my work, that is.
(On a serious note, I did not mention what the change to them was. They missed the Claw attack and had a different description, nothing ground-breaking. Having no damage attack was just strange.)