Conquest of Elysium 5

Conquest of Elysium 5

PAoD - Pascal's Armies of Darkness [Illusionist]
18 Comments
catfoodbob 9 May, 2024 @ 4:33pm 
Also going to state that the tier 3 anchient forest ritual, not leaving stationary defenders while also costing a ton of gold and some gems is kinda an oof cause illusionist does not really have the capability to defend stuff like that.
Nathan Pascal  [author] 4 May, 2024 @ 8:47pm 
Mm, it does have the farsight trait assigned in the mod file, I just checked. Although I am not sure if I ever paid attention, whether the trait makes a difference or not in-game, or if the modding command has always been ignored perhaps. Interesting.
catfoodbob 4 May, 2024 @ 8:15pm 
Farsight mirror does nto have farsight
Kazeck 23 Oct, 2022 @ 9:49pm 
Absolutely enjoy this still Pascal, thank you for all of your work!
Verro 2 May, 2022 @ 4:20pm 
Definitely still paying attention! Thank you for the update.
NewMars 1 May, 2022 @ 2:04am 
Ooh, very nice.
Nathan Pascal  [author] 30 Apr, 2022 @ 9:06pm 
Update is out. Enjoy. I hope.
Nathan Pascal  [author] 28 Apr, 2022 @ 11:49pm 
It took some time, but I finally have an update for you, fixing some issues (like the Magnum Opus not usable in the Palace of Dreams), doing a bit of balance, and adding a few new units and a new ritual.

Since this one will break save games, I hereby declare a warning for this update before I publish it, although I am not sure if anyone is still playing anyway (or reading here, for that matter.)
Nathan Pascal  [author] 6 Sep, 2021 @ 6:44pm 
Mm, thanks for reporting the issue, although I cannot explain what might cause this kind of problem. From all I know, the mods should not in any way influence one another. Especially when such a problem only occurs after loading a savegame, this might be more of a bug the game itself has with handling modded content and not with the mods themselves? I am a bit clueless here.

Did I understand you right, and you could recruit Necromancer units with the Illusionist?
Or have you been playing multiple classes in one game?
I will see if I can replicate this problem.

Anyway, glad you like the units. I was surprised myself, how such a little change can do so much for the class atmosphere of Illusionist.

I am not sure if by 'subscribe' you mean over the Steam Workshop, but you can de-activate the mods over the mod function of the game itself, if de-activated there should really be no way they might influence one another, even if still subscribed.
Nathan Pascal  [author] 25 Aug, 2021 @ 10:36am 
Palace of Dreams must be new to CoE5, since this was mostly a port from 4 I did not consider it yet. Will update the mod with time, after I have looked into this. Thanks for the info!
Vrock 25 Aug, 2021 @ 10:31am 
Good Mod, great addition.

I find that mirror maker rituals need to be done in Crystal Palace. The "issue" is that if you turn the crystal palace into Palace of dreams, those rituals can not be used.
Nathan Pascal  [author] 19 Aug, 2021 @ 5:14pm 
I am glad so many people agree with my assessment. Baron and Voice of El are the only classes where Standard Recruitment really feels right to me. However, Scourge Lord is very low on my priority list right now, had not much time to think about them. Demonologist is up for conversion from CoE4 now and then... I will see. An Enchanter rework, probably. Hopefully people will like them, too.
Mental Motel 19 Aug, 2021 @ 3:32pm 
God you are improving the game so much with your mods! I love em a lot, I found it really annoying to see how many factions have the same standard units.. Especially the Scourge is weird too me. Like why are the only recruitable special units camel riders and desert warriors. So much unused potential for really cool legions of crazy hybrids!
Nathan Pascal  [author] 19 Aug, 2021 @ 12:59pm 
That makes me very happy.
The fate of the Winged Monkey And your appraisal of my work, that is.
Dere 19 Aug, 2021 @ 12:57pm 
And since you asked, that self-same Winged Monkey has been enjoying the finer things in life as the Baron-turned-King's pet ever since that fateful day.
Dere 19 Aug, 2021 @ 12:55pm 
On a more serious note, great work! Glad to see someone doing something like this. I thought the same thing myself yet didn't have the time to make anything happen, so I will blessedly enjoy your hard work.
Nathan Pascal  [author] 19 Aug, 2021 @ 12:54pm 
That is very fortunate. I hope you put it into a golden cage? Anything less and they get very upset.

(On a serious note, I did not mention what the change to them was. They missed the Claw attack and had a different description, nothing ground-breaking. Having no damage attack was just strange.)
Dere 19 Aug, 2021 @ 12:49pm 
I'll have you known a Winged Monkey accosted my Baron on my very first playthrough. They are NOT a myth!