Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Angel, thank you reporting it still works :)
I am running only 3 other mods: skip intro logos, mixu's legendary lords 1, mixu's unlocker. It is conflicting with one of them when the dilemma appears (i assume one of mixu's).
I did try to run your mod alone and there is no problem with the dilemma. I did the same with the other 3 mods alone and again no problem with the dilemma. It's them together that create the issue.
So have fune and stay safe mate.
I just tested with a fresh campaign and with both the test versions and the main version, sitting at +1 with Volkmar right now, no crashing.
@Doomy odd, I'll look into it, thank you for reporting and I'm sorry having that happen
@arghy Ya you may get CTD when horde spawn, but in all my other testing (oh so many hours gone by now lol), I've never had this mod cause crashing as you're describing, glad to hear you're starting to figure it out though.
@Friedrich II
Reports and discussions from original mod, and including my own playlist of mods, Marks of Chaos works great, but yes needs be little consideration on my end just so like Skull Takers are upgrading to slaneeshi units etc
@SaveThePandas crap hate when lose campaign like that, yes more recent update required that those units be used(or more to point they're integral to mod's db files now, in order to limit them recruiting certain of unit mods I had to do this :( ) but for you to complete that campaign you will have to endure the unit mods for it to load, otherwise for people like yourself moving forwards is why I made this version of the mod once I realized I had created that issue in the main mod
So in the New Game we started Chaos works pertty good the only problem is the games crashes sometime for us.
I'm perrty sure it's bec of the other mods
We used the other mods always and nearly never had any Problems
but bec of what ever reasons one of these Mods don't likes your Mod
(Fun fact only in Coop never had Problems in Singelplayer)
So here for you the Modlist (maybe it helps you maybe not^^)
1. (Your mod)
2. SFO
3. Recruit Defeated Legendary Lords
4. 3 Skill Points Per Level (+Dump)
5. Loyalty Disabler - All Factions
6. Tier 4 Minor Settlements 2
7. No Degradation - Presistent Summons
Thx for your nice work and I hope you have a wonderful day
The guide is here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2583939793
If you do feel up to trying, always know too I'm happy to help with any issues editing the script in the main mod's discussions forum here:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2251075085/3110267314121876596/
Likely just be a small error, etc.
Wow got a review from them, cool to hear!
They'll just overwrite each other unless they've got a separate script editing it(take a look in a sec here, been curious about those mods anyways), until I can get the MCT going, I have written a guide, as they're very simple values once you know what you're looking at, and for the time being - this is the easiest way to custom tailor things like that for your version of my mod, without me having to make 1000xvariants of the script lol
I guess the Save game is/was broken will test it again tomorrow with a friend if it also works in Co Op
Thx for the extrem fast respond^^
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2251075085/3110267314121876596/
As well try deleting and redownloading the mod from your data folder, you may not have the most recent update. New fail safe to help compensate for this other mods, though of course it can't account for every possible conflict, but literally something in the mod to help force them to declare war if they fail, and it has worked in testing.
Playing it in Coop with SFO (Works so far)
Only thing that confuse me is we got 6 Chaosfactions now but only the "Old Chaos" declare war on every one the other 5 just raid
and we also can't declare war to them
Is that normal?
All vanilla units too in this version so will balance naturally with SFO going as well.
Just make sure this mod is higher in the load order, it needs to over ride SFO's invasion script.
Thank you for pointing that out though, not sure much modders can do about it, but if there's an existing fix for it I'll take a look into incorporating it.
In some mods and in the vanilla version, Chaos did not make a new recruit after the battle.
I am musing about doing them up as true factions in future and the one chaos dark elf faction too, but ya this is just to enhance fighting the hordes of chaos for end game invasion.
Understand if it's not possible for you to do it, it'd just be cool.