Total War: WARHAMMER II

Total War: WARHAMMER II

Chaos Invasion Mod - Soul's The End Time Comes 2.3 - Vanilla
34 Comments
Marakano 6 Feb, 2024 @ 12:59pm 
very boring. All time fights with chaos again and again
MrSoul  [author] 28 Aug, 2022 @ 7:23pm 
Hey all, last I tested this mod it worked fine and the game hasn't been updated I apologise if I was wrong but it is now retired, and sorry if it is causing issues, I was obviously unable to fix them if they exist at all as I was unable to reproduce almost all of them in the comments below.
@Angel, thank you reporting it still works :)
Angel 10 Jul, 2022 @ 10:12am 
They showed up at turn 104 and they do look scary but so far my mazdamundi army capped unit is handling them well. Thank you for this mod.
Angel 10 Jul, 2022 @ 8:32am 
At what turn does this script fire? I play with SFO, mixu unlocker, OVN and about 100 other mods. It is turn 100 and no chaos invasion yet.
SoldierOfFortune 20 May, 2022 @ 1:28pm 
Can confirm what Doomy said last year. The mod still crashes Empire playthroughs when you have an Elector Count attacked and you get the 4 way-dilemma of helping them x2, sending scouts or do nothing. No matter the choice the game crashes.

I am running only 3 other mods: skip intro logos, mixu's legendary lords 1, mixu's unlocker. It is conflicting with one of them when the dilemma appears (i assume one of mixu's).

I did try to run your mod alone and there is no problem with the dilemma. I did the same with the other 3 mods alone and again no problem with the dilemma. It's them together that create the issue.
Gladen 4 Feb, 2022 @ 11:14am 
Unplayable at the legendary chaos difficulty in vanilla game. Player must have a supply line penalty remove mod to just have a chance against this mess. I left more details in balance topic.
Ellarian 6 Jan, 2022 @ 4:32pm 
Got them in the same load order and everything
Ellarian 6 Jan, 2022 @ 4:32pm 
This gives me endless compat errors when trying to join a lobby with a friend - any advice?
Vice 20 Dec, 2021 @ 4:55pm 
Can't seem to declare war against them and they just wander around and raid me (in a co-op campaign atm) as the empire and my partner is kraka drak
YinYangTW 23 Oct, 2021 @ 6:27pm 
Any chance these armies could spawn if I'm playing chaos or beastmen? I'd enjoy the gods testing me.
YinYangTW 3 Oct, 2021 @ 6:41am 
Chaos showed up just as I before I had finished uniting Ulthuan. They are kicking my ass and Im loving every second of it. Im terrified/exited for the end game invasion.
Urairick 7 Sep, 2021 @ 12:16pm 
hey soul thx for the Respond and no stress it's cool that you take the time for the mod AND our Questions etc.!

So have fune and stay safe mate.
arghy 5 Sep, 2021 @ 10:48am 
I have the joy of figuring out wtf can cause a crash repeatedly on turn 43 with multiple mods turned off and on. It's a crash on save so even hitting end turn causes it i've never seen it before.
MrSoul  [author] 5 Sep, 2021 @ 8:17am 
@Doomy Sorry not my mod, you have something else going on with your mods/game.

I just tested with a fresh campaign and with both the test versions and the main version, sitting at +1 with Volkmar right now, no crashing.
MrSoul  [author] 5 Sep, 2021 @ 7:05am 
@Urairick So ya coop in general (judging just by other mods like SFO's issues lately) is a hit or miss at best of times, and this mod on its own as noted on main page WILL cause very rare CTD, I'd had it happen only twice in hours of testing and both times reloading the game and it worked, but I also run with a lot of mods too, so ya its mod overload, or unfort just jankyness of the base game's engine will cause odd crash, obviously that is more detrimental and I'd imagine will experience more desyncs in coop. I would say as SFO does ALOT of stuff obviously the amount of scripts it runs + all the extra hordes and stuff of my mod may be straw broke camels back.
@Doomy odd, I'll look into it, thank you for reporting and I'm sorry having that happen
@arghy Ya you may get CTD when horde spawn, but in all my other testing (oh so many hours gone by now lol), I've never had this mod cause crashing as you're describing, glad to hear you're starting to figure it out though.
MrSoul  [author] 5 Sep, 2021 @ 7:05am 
@all sorry for delay responses this weeks everyone, very busy work week, and was very busy yesterday working on a future exciting update for the mod ;)
@Friedrich II
Reports and discussions from original mod, and including my own playlist of mods, Marks of Chaos works great, but yes needs be little consideration on my end just so like Skull Takers are upgrading to slaneeshi units etc
@SaveThePandas crap hate when lose campaign like that, yes more recent update required that those units be used(or more to point they're integral to mod's db files now, in order to limit them recruiting certain of unit mods I had to do this :( ) but for you to complete that campaign you will have to endure the unit mods for it to load, otherwise for people like yourself moving forwards is why I made this version of the mod once I realized I had created that issue in the main mod

arghy 4 Sep, 2021 @ 12:30pm 
Good news! This mod was not the source of my crashing haha i'll continue testing.
arghy 2 Sep, 2021 @ 9:15pm 
Anyone else getting a crash on save? I can't toggle mods on/off so i'll have to start a new game to test it but so far i've gotten a crash on autosave, endturn, and manual save. I'll see if it's another mod or this one but it's fairly recent and it can only be 3 new mods including this one.
Doomy 2 Sep, 2021 @ 9:16am 
mod make game crash when playing Empire, any time i got a +1 imperial autorithy event game crash
Urairick 31 Aug, 2021 @ 3:42am 
Hello Mr.Soul took me a bit longer then expactet RL wants time too^^

So in the New Game we started Chaos works pertty good the only problem is the games crashes sometime for us.
I'm perrty sure it's bec of the other mods

We used the other mods always and nearly never had any Problems
but bec of what ever reasons one of these Mods don't likes your Mod
(Fun fact only in Coop never had Problems in Singelplayer)

So here for you the Modlist (maybe it helps you maybe not^^)

1. (Your mod)
2. SFO
3. Recruit Defeated Legendary Lords
4. 3 Skill Points Per Level (+Dump)
5. Loyalty Disabler - All Factions
6. Tier 4 Minor Settlements 2
7. No Degradation - Presistent Summons

Thx for your nice work and I hope you have a wonderful day
SaveThePandas 30 Aug, 2021 @ 11:47am 
Hey man, I wanted to say thanks for the mod, it's awesome and when combined with Fear the Chaos tide mod, the invasion actually feels apocalyptic. Just one thing tho, I have a campaign going with your original mod, which was working just fine even without the mods for aditional units (I prefer vanilla units), but as far as I understand, the old mod doesn't work anymore without those unit mods (the reason why you made this mod). Is that correct? Because now my game crashes on start. And I believe that the game simply won't let me switch these mods midgame so I can continue my campaign.
Frederick 29 Aug, 2021 @ 12:17pm 
Yeah, Mr. Soul, this looks amazing if able to be paired with the Marks of Chaos Mod which allows you to "mark" your Chaos Warriors, Chosen, and Chaos Knights plus their variants, which would just be additional flavor added to yours. Just check out Great Book of Grudges on the Youtubes. Thank you for your response. From what I've seen, maybe all this needs is a toggle in MCT where you can multiply the hordes, maybe just x2 and x3 from the base. Thank you again!
MrSoul  [author] 29 Aug, 2021 @ 9:54am 
Of course as all my disclaimers state, if someone wants to do like a x5,x10, etc series of this mod, go hard, in the long run my effort better spent on figuring out the MCT scripts as that'll remove need for any variants, and continuing my Ikit Claw-esque experiments with core mod's features :D

The guide is here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2583939793
If you do feel up to trying, always know too I'm happy to help with any issues editing the script in the main mod's discussions forum here:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2251075085/3110267314121876596/

Likely just be a small error, etc.
MrSoul  [author] 29 Aug, 2021 @ 9:52am 
@(Preußens Gloria) Friedrich II
Wow got a review from them, cool to hear!
They'll just overwrite each other unless they've got a separate script editing it(take a look in a sec here, been curious about those mods anyways), until I can get the MCT going, I have written a guide, as they're very simple values once you know what you're looking at, and for the time being - this is the easiest way to custom tailor things like that for your version of my mod, without me having to make 1000xvariants of the script lol
Frederick 29 Aug, 2021 @ 5:01am 
Yo Soul, I just watched the Great Book of Grudges video reviewing this. Can you advise if it is compatible with Chaos Invasion x5? I think I really want to start using this instead of just that. Do you have any suggestions?
Urairick 28 Aug, 2021 @ 2:24pm 
tested it again in Solo with the test mod now it Works fine.
I guess the Save game is/was broken will test it again tomorrow with a friend if it also works in Co Op

Thx for the extrem fast respond^^
MrSoul  [author] 28 Aug, 2021 @ 2:06pm 
If it hasn't resolved a turn after they've spawned you probably have another mod causing a script conflict, if you browse through discussion here helped someone else out recently figure out what was going on with the load list(most of it on page 2)
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2251075085/3110267314121876596/

As well try deleting and redownloading the mod from your data folder, you may not have the most recent update. New fail safe to help compensate for this other mods, though of course it can't account for every possible conflict, but literally something in the mod to help force them to declare war if they fail, and it has worked in testing.
Urairick 28 Aug, 2021 @ 1:53pm 
Mr.Souls really nice mod so far

Playing it in Coop with SFO (Works so far)
Only thing that confuse me is we got 6 Chaosfactions now but only the "Old Chaos" declare war on every one the other 5 just raid
and we also can't declare war to them

Is that normal?
MrSoul  [author] 23 Aug, 2021 @ 9:44pm 
From the descriptions: "Test mod + Great Plan = Works." ;)

All vanilla units too in this version so will balance naturally with SFO going as well.
Just make sure this mod is higher in the load order, it needs to over ride SFO's invasion script.
j.yellow28 23 Aug, 2021 @ 7:36pm 
would this mod work with SFO or is there a sub-mod for SFO Grimhammer? or plans for 1
MrSoul  [author] 21 Aug, 2021 @ 5:07pm 
They'll operate like WoC operates in vanilla far as that is concerned.

Thank you for pointing that out though, not sure much modders can do about it, but if there's an existing fix for it I'll take a look into incorporating it.
Vollhov 21 Aug, 2021 @ 4:04pm 
How is the chaos recruit after the battle?
In some mods and in the vanilla version, Chaos did not make a new recruit after the battle.
MrSoul  [author] 21 Aug, 2021 @ 2:23pm 
Possible to do, just not the point of this mod.

I am musing about doing them up as true factions in future and the one chaos dark elf faction too, but ya this is just to enhance fighting the hordes of chaos for end game invasion.
Airborne Seals 21 Aug, 2021 @ 2:02pm 
Will we be able to play as the special four themed factions or are they just AI, because It'd be really cool to play as them
Understand if it's not possible for you to do it, it'd just be cool.