Starbound

Starbound

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Grassland Planet
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3.733 MB
22 Aug, 2021 @ 3:45pm
28 Sep, 2024 @ 9:28am
9 Change Notes ( view )

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Grassland Planet

In 4 collections by Oмεяυıп
Oмεяυıп's Mods for Starbound
57 items
[Starbound] A Grand Galactic Adventure
371 items
Oмεяυıп's Planet Mods
34 items
Planet & Biome Mods
76 items
Description
[discord.gg]
Just click the image above to join the Discord server!
In the "Modding Cave", you can chat, look at WIP mod updates, discuss new mod ideas, get modding help, and more!



[ko-fi.com]
If you want to show support for my work, please consider donating!




Hey there! Before asking "when is the next update", please take a look at my Starbound Mods Status Sheet[docs.google.com]!
All information relating to my modding schedule and the current state of my mods can be found there! Thank you for your patience.




Want a calm, friendly, "Earth-like" planet? (But also not an exact copy?) Here's one!
Welcome to Grassland Planet, a mod that adds a brand NEW planet type to your universe!

Grassland planets are hilly, vibrant planets with rich soil and colourful flora. Their rich soil makes them the best planets for farming, so a lot of farmers are drawn here! You'll find wild animals, plenty of crops, and more!
But keep an eye out for tornadoes, the planets' deadliest, unique weather type!




Grassland Planet (Version 1.2) [FINAL VERSION]
  • Tier 1/2
  • Gentle & Temperate Stars
  • Custom Weather(s)
  • Custom Parallaxes
  • Unique Terrain Generation
  • Custom Biome Encounters + Vanilla
  • Custom Dungeons (Large Encounters) + Vanilla Encounters
  • Custom NPCs
  • Custom Terraformer
  • Appears on Vanilla Planets
  • "Wild Grassland" Sub-Biome (No Encounters with Civilization)

Note: There is not only EF5 Tornadoes. There is also the EF1 and EF3 types. And, if you want to, you can avoid Tornadoes altogether, since Grassland planets have varied weather combinations!




Doesn't exist, yet!
However, the mod is still FU compatible! (It just doesn't have any special FU-biome debuffs, ores, encounters, or etc.)




If an update is done, you'll want to travel to a new planet that is quite a distance from your current location in the universe. Then, the updated planets will show up! Staying on old planets won't corrupt your game, they just won't have any of the new content.




UNINSTALLING A PLANET MOD CAN CORRUPT THE UNIVERSE FILE. Be careful when installing this mod! Get it only if you really think you'll like it!

Here's how it works:
If you installed the mod, explored around to new systems and found Grassland planets, you shouldn't uninstall the mod unless you want your universe to be corrupted. That is because if you remove it, the game will still look for the assets used to create that planet, since it essentially still exists within the universe. It will crash because all the files are missing. There is no way around this except to delete your universe file. You will get to keep your characters, but any builds on planets / explored planets will be gone. The regular vanilla planets will begin to generate again once the file is deleted.




This Mod is Feature-Complete:
I consider this mod to be feature-complete. The mod isn't too complex or crazy, but that's just the way I want it. A simple but peaceful planet mod that uses mostly vanilla assets - but can be experienced in a whole new way. Thank you for being interested in this mod!




Please refer to one of the forums at the bottom of this page.
If you encounter a fatal error (or regular error), please go to: Starbound folder > Storage > starbound.log
Please open the first and unnumbered starbound.log and paste the contents to pastebin! Copy the link and send it in the forums below! Posting it to pastebin helps so that you don't send pages and pages directly!




Added support for TrueSpace!
Added support for More Planet Info!
Added support for Planet Search!
Added support for K'Rakoth Mod!














Chucklefish - Vanilla Assets
Assistance - Silver Sokolova
Providing Ideas/Feedback - Dr.Shadox, TAL[OS], ѕaιnт apollyon, Tidal, vibeguy299299, theforgotenhero, Samurai, Zennle, Armok, Frykas
Popular Discussions View All (2)
11
10 May @ 10:15am
PINNED: ♦Bugs/Issues♦
Oмεяυıп
113 Comments
Doseishy 13 May @ 10:56am 
Do you by chance remember how you created that character? I love how that character looks from the hair. Is that a angel race?
Ilthe 7 May @ 7:14am 
the difference is huge
- there is a lot of food plants all conveniently grouped up (lush ones usually are very spread out max 10 seeds per planet) - it is op if you also use regrowing crops mod so the fields regrow after you harvest them, but even without the additional mod, you will gain anough food to boost you through further exploration significnatly
- there are tornado weathers that are unique to this mod and offer interesting challenge withoud requiring high tier materials to solve, just creativity
- you can also kidnap the animals with relocator tool from animal farm plots (and harvest them without owning too, if I remember correctly)
this is the most important gameplay differences for me
So I don't mean o be that guy but what's the difference between these planets and the default Lush (I think) planets?
Kinsect 20 Apr @ 8:01pm 
Say can Immersive Props (1.6.9)'s micro dungeons spawn on Grassland planets?
Aethis 3 Jan @ 4:52pm 
*drunkengrassmanpunknoises* /ref
Ilthe 20 Nov, 2024 @ 6:19pm 
never had any problems with this mod, can you elaborate what went wrong with your planet gen and why do you think this mod is at fault?
TheSilentAngryCat 20 Nov, 2024 @ 1:19pm 
work fine for me
Lord Frieza 19 Nov, 2024 @ 6:19pm 
DO NOT RECOMMEND, the new planet is kinda boring and it fucks up planet generation for other planets
Oмεяυıп  [author] 25 Jul, 2024 @ 7:44pm 
Hey there! Before asking "when is the next update" , please take a look at my Starbound Mods Status Sheet [docs.google.com]!
All information relating to my modding schedule and the current state of my mods can be found there! Thank you for your patience.
Grand Poo-Bah de Canadiannaise 24 Jul, 2024 @ 6:14pm 
k, I'm appreciating tornadoes more. I like how the wind is less powerful indoors, but still a trouble, and not a trouble underground. At least that what it seems with my testing.

I have a question for Omeruin, or anyone else for that matter: do you, your npcs, or mobs/farm animals take damage from the hailstones?
When I was playing this mod a while back, that was the case. I didn't like how the npcs just stood there and very slowly died, instead of running inside...
I messed around with some modding for future projects, but now hailstones do no damage whatsoever... the only figure I changed was the "power" in the hailstones.weather weatherfile, and even if I change it back to "power 1" as it was in vanilla, no damage is done...
Any ideas?