RimWorld

RimWorld

1,256 ratings
No Random Relations
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Mod, 1.3, 1.4, 1.5
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33.596 KB
23 Aug, 2021 @ 6:20pm
15 Mar, 2024 @ 11:21am
3 Change Notes ( view )

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No Random Relations

Description
Description

This mod disables the creation of random relations during the game. No more blood relatives, ex-wives, lovers, etc showing up that should have been left behind. Relationships formed by your colonists during the course of the game, "social" relations, and children (if using a mod which enables such a thing) should have relations generated normally.

Only newly created pawns will be affected. Existing pawns (including ones in the world) will not have their current relationships removed. If you wish to clear those as well, check out RuntimeGC or other mods which can clean up world pawns.

As of the 1.5 Update, I have fixed and resolved any Biotech issues.
As with previous versions, if you find that there are relatives appearing in a playthrough despite having No Random Relations installed, this is normally as of a result of adding mods mid playthrough that add new pawns to the world map, this can be via New Factions, New Races, New Threats, etc. No Random Relations patches all world pawns at the beginning of a playthrough, when everything is generated.

Original Mod Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1754363066
148 Comments
guardian1368 12 hours ago 
take your time and i am still using 1.5 for now cause i am using like 20 mods not upgraded to 1.6
ThunderofZeus 17 hours ago 
@Dave-EEs you have made an amazing mod. Your life comes first. o7
Dave-EEs  [author] 17 hours ago 
Hey Folks, I am working on updating the mod for 1.6. I have just been busy for the last while, within the next week I'll try to get an update pushed out for the current version of Rimworld.
ThunderofZeus 11 Jul @ 9:45am 
How well does this work with 1.6?
This is a most have mod for me
I love it because I hate having my crashed landed pawns some how have their great aunt show up out of nowhere.
Nicoman 9 Jul @ 10:29pm 
Rather than not having any relations at all I would have some sort of slider. Giving me more control. For me, I would think a rate of 10% of the vanilla rate of relations would be ok.
guardian1368 28 Jun @ 1:22am 
they might wait for the 1.6 to be more stable
IA-3S 27 Jun @ 11:30pm 
any plan for 1.6?
Dave-EEs  [author] 25 Jun @ 12:18pm 
@D Ok so in this case No Random Relations is not affecting this situation you are having, this is instead just Rimworld being Rimworld. I would say the best way to try and get the colonists back you lost would be to use a mod like Simple Warrants, and place a warrant for the colonists you lost from the previous colony to get them back. They are very likely still out there, just hiding. But to properly answer your question, no, this mod shouldn't affect pawns in a situation such as this
D 24 Jun @ 10:58pm 
After the ArchoNexus quest, a lot of the pawns from previous colony still are in my pawns' social tabs. But even after several years of going through the faction bases, calling caravans, slave traders, etc, I have never seen them again.
Is it normal for them to never appear again or is this mod somehow conflicting with it?
How would you go about adding a chance for the old pawns to appear again in random caravans (or raids, if they now belong to a hostile faction)
I expect this would be a new mod (if it does not exist already) and outside the scope of this one.
noobscifi 23 Jun @ 3:13am 
Is this ok to add midsave?