Conquest of Elysium 5

Conquest of Elysium 5

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MA Phlegra
   
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24 Aug, 2021 @ 5:01am
5 Oct, 2021 @ 9:50pm
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MA Phlegra

Description
The Phlegran Gigantes are the descendants of the Gigantes of Mekone, who once declared war upon the gods of men. Punished for their hubris the Gigantes were cursed by a celestial decree. They have grown larger than both the giants of Jotunheim and Ashdod, but they have lost much of the discipline and skills of earlier times and their bodies show signs of the curse. The curse has also made them violent and easy to anger. Gigantes are frightening to behold with long hair and serpentine scales covering their legs, and their bodies have become resistant to heat and poison. While their Tyrants still wear armaments crafted by the Elder Cyclopes, most Gigante Warriors wear simple armor of leather and metal scales. Gigante Warriors are arrogant and proud and never take command from human-sized generals. This mod adds the Tyrant, a class based off of MA Phlegra from Dominions 5. The Tyrant mainly uses armies of upgraded slaves to bolster his forces. Like the Troll King, he is capable of solo action against most weak armies.
41 Comments
Doppelganger 17 Jan @ 1:17pm 
what is this mod called in the mod list?
cold 7 Dec, 2021 @ 11:49pm 
Please make the name of the class (in the game setup) more descriptive so I remember what it is

or at least add a description
RALATHEHUNTRESS and Co 31 Oct, 2021 @ 4:37am 
Yeah it's fine to keep really, just something I notice myself which makes them not good at solo defence (which is very easy to exploit since the Ai for Tyrant normally doesn't leave any archers or anything else in the base to defend it and now I know how easy to take out their bases). Just brought it up encase it wasn't the intention for those ambushes to occur (at least with stealth it does fit in line with Dominion's version) but I don't have really any issues with it as I myself ensure there's more than just Ker normally ^^ in a base.
Nurhaci  [author] 31 Oct, 2021 @ 3:05am 
I agree ambushes at fortified locations are a bad feature. Though, the Ker should actually be invisible rather than stealthy according to the dominions mod inspector. Giving it stealth was to put it more inline with its counterpart. I could remove it people don't like it.. But I think there are some advantages to having a stealth unit guarding a location as long as you have another unit to prevent ambushes.
RALATHEHUNTRESS and Co 29 Oct, 2021 @ 8:50am 
Hey just to bring up a certain feature that makes Ker that you get from improve tower kind of bad at defending solo, with the stealth change you gave them. If they are the only unit defending an base, they will "ambush" the enemy army. Which means the fight will take place in a open space instead of the tower/keep. Allowing the Ker to get rushed down. Just bringing up encase it was a oversight on giving it stealth.
Sticky Baka 2 Oct, 2021 @ 8:41pm 
@Nurhaci I just loaded it up and I think they feel like the are in a much better place now, powerful, but not too overpowered, especially compared to some to the mages or spawns other factions can spam! Fells like a worthwhile investment to undo the curse now
Nurhaci  [author] 2 Oct, 2021 @ 7:23pm 
God slayer spears and pikes are now pierce weapons instead of dealing straight up magic damage, but are considered magical, along with the added fire damage. This is I change I have wanted to fix, because I believe only ethereal or ghostly weapons deal pure magic damage, while enchanted weapons lack the mundane tag.
Nurhaci  [author] 2 Oct, 2021 @ 7:06pm 
@Sticky Samson Since its more than one person in agreement, I raised the Gigas a bit more to 1000. I will be playing more hotseat to test this further.

As for the gigante hoplites, I agree they should of have been much better. They were some what neglected when I added armored cyclops, which were added for a request in an update. I originally wanted to give them god slayer spears. So, I reworked weapons a bit.

In this update, gigante hoplites now, have god slayer weapons that deal added fire damage as an extra effect, and are armor 3. Now you have them for 30 gold and 15 iron, but this cost should be nothing for late game. Hopefully this is a bit better. Cleanse Curse ritual is a bit pricier too, as 100 sacr was really cheap for a tier 3 caster.
Sticky Baka 2 Oct, 2021 @ 10:53am 
I agree increased cost for Gigas is probably good because I had two that basically halted the AI and gave me map control by like the 5th year or so.

I would say that maybe the Gigante Hoplite should get a slight buff, I was looking at the stats between Cyclops hoplites and Mekonese hoplite and Cyclops are slightly stronger but Gigantes were better equipped and skilled.

I think since its late game maybe giving them a better attack roll or maybe two attacks would be a good compromise? Cyclops still have the javelin and tougher which relates to dominions? I get they should be a bit weaker in some ways because they are mass producible but they are also an end game investment.

Over all i think its in a good place, but having the Cyclops being straight up better in every way feels off.
RALATHEHUNTRESS and Co 2 Oct, 2021 @ 8:17am 
The 900 blood cost is an good cost right now to see, just somewhere close to 1000 or in the 1000 range. Since they are 100% going to be under your control compare to the Demonologist who despite offering 1000 blood have only an 30-50% chance of even having an demon lord under their control (which means if it fails then alot of losts for the demonologist both in resource and troops to defend themselves against the lord). Plus Gigas can have regen through their spells and that just means they can outlive every enemy (alongside the cyclopes or other troops in the army).