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As for the gigante hoplites, I agree they should of have been much better. They were some what neglected when I added armored cyclops, which were added for a request in an update. I originally wanted to give them god slayer spears. So, I reworked weapons a bit.
In this update, gigante hoplites now, have god slayer weapons that deal added fire damage as an extra effect, and are armor 3. Now you have them for 30 gold and 15 iron, but this cost should be nothing for late game. Hopefully this is a bit better. Cleanse Curse ritual is a bit pricier too, as 100 sacr was really cheap for a tier 3 caster.
I would say that maybe the Gigante Hoplite should get a slight buff, I was looking at the stats between Cyclops hoplites and Mekonese hoplite and Cyclops are slightly stronger but Gigantes were better equipped and skilled.
I think since its late game maybe giving them a better attack roll or maybe two attacks would be a good compromise? Cyclops still have the javelin and tougher which relates to dominions? I get they should be a bit weaker in some ways because they are mass producible but they are also an end game investment.
Over all i think its in a good place, but having the Cyclops being straight up better in every way feels off.
Also the update broke saves which is Nbd, but using the mod on the new update i noticed at the very least, the unit sprite sizes are messed up haven't seen any other issues though!
After resubscribing to my mod to force an update, new saves made with the updated version in new games are not messed up for me, I deleted the old saves though. I don't think its a compatibility issue. I've heard other mod creators are having trouble with updates ruining saves. My source files for the mod couldn't recreate this issue either. Did new games with my new update fix anything?
And once again, thank you for your time!
A few questions, and maybe a couple of suggestions:
How do you get access to anything other than Cyclopes, Ettins, and Hill giants? Or do you not?
Can you ever upgrade the cyclopes into armour wearing ones or are you stuck? Maybe in like Brass Citadels you can upgrade them? Would be pretty neat if that was a thing.
I would have loved for an access to like a "mid" caster, like the Troll King gets Troll Shamans, maybe Cyclops Shamans or something along those lines? With up to like 2nd level spells? Also, any other casters that can do rituals would be a stupendous help, as well as maybe access to more slavers, the Tyrant/Despot is a bit too important to have him parked in a settlement spamming the command to grab slaves.
Access to Elder Cyclopes as a kind of late game thing would be pretty awesome as well.
The emperor has many regular troops you can recruit every day. Regular soldiers like hastus and veles and so on. It was able to recruit thim every turn until turn .. 20-30, than they all was vanished and instead there were the regular giant troops.
Also the special troops like mages, witches, necros and so an was replaced with giants, cylclops aso.
This mod doesn't touch the recruit lists of anything but it's own class.