Noita
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Procedural Projectiles
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File Size
Posted
Updated
2.975 MB
24 Aug, 2021 @ 12:27pm
5 Feb, 2022 @ 4:59am
14 Change Notes ( view )

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Procedural Projectiles

In 1 collection by Evaisa
Personalized Hell
29 items
Description




Welcome to Procedural Projectiles!
This mod procedurally generates new spells for the game.
This means that it can add from 1 to 1000 new spells to the game which are different every time you run the game.

The latest update changes default config values, reset everything to get the proper experience!

To open the config menu you need to have Config Lib installed and click the cog wheel in the top right of your screen when you are in a run.



Features of this mod:
  • Randomly generated spells
  • Configurable using Config Lib
  • Option to give random wands to enemies for true chaos.
  • Option to replace vanilla projectile spells.
  • Option to set amount of spells generated. Increases load time.
  • Experimental settings that allow you to change the values for spell generation.
  • World seed based, supports daily runs.

You can support my work @ https://ko-fi.com/evaisa

Have fun!
Popular Discussions View All (1)
1
4 Aug, 2023 @ 8:23pm
the latest update causes spells' mana drain to be much higher than before (1400+)
Sota
62 Comments
mojab919 17 Dec, 2024 @ 11:30am 
For everyone saying it doesent do anything, be sure that other spell mods (Except for Spell Evolutions) Is off. It will not work with them.
kittyboi 6 Oct, 2024 @ 10:07am 
doesmt do anytthing :c
Atréju 14 Sep, 2023 @ 12:34am 
I would love to see this improoved. The spells have ridicolous pushback and a explosion through terrain way to often and I haven't figured out how to change that with the experimental options. Visual explosives are also far off with the actual range most of the time. I still play with it and get fun spells but this would be so much better if improoved.
bigulator 24 Aug, 2023 @ 1:45pm 
that would be very cool, especially in combination with this mod.
bigulator 24 Aug, 2023 @ 1:45pm 
please add procedural modifier spells
Amaze 20 Apr, 2023 @ 9:40am 
does this still work probably not
the.lovewyrm 30 Aug, 2022 @ 4:10am 
Fun in theory, extremely useless and stupid in practice.
Kreed 26 Aug, 2022 @ 12:08pm 
ah i see, like Paramonov said, just dont put it between 1-50 all good if thats all i need to do
Evaisa  [author] 24 Aug, 2022 @ 3:39pm 
probably incompatible mods
Kreed 16 Aug, 2022 @ 4:32pm 
is this mod causing blank spells that dont do anything to spawn for anybody else?