Noita
Procedural Projectiles
62 Comments
mojab919 17 Dec, 2024 @ 11:30am 
For everyone saying it doesent do anything, be sure that other spell mods (Except for Spell Evolutions) Is off. It will not work with them.
kittyboi 6 Oct, 2024 @ 10:07am 
doesmt do anytthing :c
Atréju 14 Sep, 2023 @ 12:34am 
I would love to see this improoved. The spells have ridicolous pushback and a explosion through terrain way to often and I haven't figured out how to change that with the experimental options. Visual explosives are also far off with the actual range most of the time. I still play with it and get fun spells but this would be so much better if improoved.
bigulator 24 Aug, 2023 @ 1:45pm 
that would be very cool, especially in combination with this mod.
bigulator 24 Aug, 2023 @ 1:45pm 
please add procedural modifier spells
Amaze 20 Apr, 2023 @ 9:40am 
does this still work probably not
the.lovewyrm 30 Aug, 2022 @ 4:10am 
Fun in theory, extremely useless and stupid in practice.
Kreed 26 Aug, 2022 @ 12:08pm 
ah i see, like Paramonov said, just dont put it between 1-50 all good if thats all i need to do
Evaisa  [author] 24 Aug, 2022 @ 3:39pm 
probably incompatible mods
Kreed 16 Aug, 2022 @ 4:32pm 
is this mod causing blank spells that dont do anything to spawn for anybody else?
firebreath297 9 May, 2022 @ 5:52pm 
Finally beat the game with this mod, fucking loved it.
Evaisa  [author] 4 Feb, 2022 @ 2:14am 
I'll get back to this at some point, currently have a lot of other projects.
Az 23 Jan, 2022 @ 11:21am 
Thankyou so much, love you for making this a thing. Whacking it up to 1k and giving everyone wands is challenging, hilarious fun.
Dark MAGA 1 Jan, 2022 @ 8:08am 
Any updates? A deeper customization of spell generation would be nice. There is also a bug that if you specify the number of spells around 1-50, with the "replace spells" option enabled, empty spells appear with a mana cost of 10, which do nothing.
约伊兹的赫萝 29 Dec, 2021 @ 6:08am 
百度翻译:
欢迎来到程序投射!
这个mod程序为游戏生成新的咒语。
这意味着它可以在游戏中添加1到1000个新的咒语,这些咒语在你每次运行游戏时都是不同的。
最新更新更改默认配置值,重置所有内容以获得正确的体验!
要打开配置菜单,您需要安装配置库,并在跑步时单击屏幕右上角的齿轮。
此模块的功能:
随机产生的咒语
可使用配置库进行配置
选择给敌人随机的魔杖以获得真正的混乱。
替代香草投射法术的选项。
选项设置产生的法术数量。增加加载时间。
允许您更改拼写生成值的实验设置。
基于世界种子,支持每日跑步。
你可以支持我的工作@https://ko-fi.com/evaisa
玩得高兴
TheTrueFinalBoss 6 Dec, 2021 @ 7:00am 
Also the terrain thing, most explosives don't damage the terrain at all. It would be nice if they also had a tag that told you what level of terrain destruction that spell can do.
TheTrueFinalBoss 6 Dec, 2021 @ 6:59am 
It would be nice if Explosive spells had more sane values for explosion radius. Everything seems to end up with explosions that are too small, or too large.

Also it would be nice if all spells could be tagged with whether or not it can hurt the player directly. I can't tell why some do and some don't. I've gotten giga discs that don't hurt the player and random spells with high knockback 1 damage explosions that do hurt the player. And spells that have no lifetime so explode and kill the player when fired.
Evaisa  [author] 21 Oct, 2021 @ 12:11pm 
okay I fixed the explosion bug now
MatoLabu@UkiUkiLab 21 Oct, 2021 @ 9:01am 
Same for me, the idea blows my mind!
When I first installed this mod and set the number of procedural spells to 1000... I was overexcited like at Christmas... x1000!!!
But unfortunately the 3 spells I found were all 3 projectiles that did no damage, or very little, so they were not balanced with their cost/speed, and each time their description did not match the reality of the projectile effect.
Example of description: "Explosive Orb" => The spell shoots an orb (ok) that does not explode... (ups)
The idea is so incredible and exciting, it almost makes me want to look at the code to try to tweak it ^^... but I'm already doing my first mod and I'm already struggling enough as it is ^^.
Thanks again for this great mod Evaisa!
If you ever update it with more balancing and generation rules that generate interesting spells (almost) all the time, I will reinstall it with extreme pleasure!
top (f(f(f x))) λ calculus fan 24 Sep, 2021 @ 7:24pm 
A lot of the spells that generated for me don't explode when they should, cannot break terrain, and have negative knockback.
Chad Connor 18 Sep, 2021 @ 8:49am 
This mod has so much potential though. I understand the entertainment value of something as chaotic, random, and unpredictable as randomized spells, but if a new version with a little bit of balancing and bug fixes were made, it would genuinely be one of the best (if not the best) mods I've ever downloaded for Noita.
Chad Connor 18 Sep, 2021 @ 8:46am 
I'm noticing a lot of the projectile spells have no sprites; they just look like translucent, purple circles.
HeroOfIce (JustRuby) 11 Sep, 2021 @ 6:55am 
Also, some spells' hitboxes are way smaller than their actualy sprites.
DLC 10 Sep, 2021 @ 2:51pm 
I start with no spells in any of my spell slots no matter what I do with the generation enabled in ConfigLib, dunno what to do abt that.
SolarDragon 5 Sep, 2021 @ 6:22pm 
(forgot to add that it only randomizes the portrait and description of the spell if you don't respawn)
SolarDragon 5 Sep, 2021 @ 6:21pm 
It seems to only re-generate spells upon restart of the game rather upon new run. I have a mod that spawns a wand with drill as an always cast. which, unless I restart does the same thing every seed.
Vlod_Podymoi 5 Sep, 2021 @ 4:00pm 
Really fun mod! Those spell variety it adds is incredible! The only drawback that most of the spells have very high knockback which causes enemies to jump close to you when you shoot them
Darkeshelios 5 Sep, 2021 @ 11:46am 
can confirm, "explosive" spells don't effect terrain
Meninx 5 Sep, 2021 @ 9:42am 
But still no spell manages to destroy the terrain to me though
Nativo Max 4 Sep, 2021 @ 6:56pm 
This is the best mod in the workshop. We could have procedural enemies too?
Evaisa  [author] 4 Sep, 2021 @ 4:24pm 
Ofcourse it doesn't keep track of discovered spells, every time you restart the spells you discovered no longer exist. Nothing i can do about that.
ThunderHold 4 Sep, 2021 @ 2:01pm 
Imagine procedural perks, that would be even crazier. This is a really nice mod, and makes Noita more interesting when you're tired of the typical gameplay. Good job.
Meninx 3 Sep, 2021 @ 11:56am 
still not working for me, also doesn't keep track of the discovered spells in the progress
Evaisa  [author] 2 Sep, 2021 @ 7:32pm 
Alright projectiles should be able to blow up terrain now.
William 2 Sep, 2021 @ 2:07pm 
as others have said, literally no spells i have had after many runs would even blow up dust terrain like gunpowder even when it definitely should
Vibby 1 Sep, 2021 @ 9:17am 
Yep, spells don't destroy terrain. Even explosive ones. I even added the explosion modifier, and nothing.
Meninx 1 Sep, 2021 @ 4:19am 
Same here, no spell actually manages to destroy terrain
MrMonkey 31 Aug, 2021 @ 2:37pm 
So far i havnt found any explosive / terrain destroying spells and beginning to think theres a bug with terrain destruction and the generated spells
WhatTheFox!! 30 Aug, 2021 @ 9:55am 
actually nevermind, dunno what causes them...
WhatTheFox!! 30 Aug, 2021 @ 9:37am 
i think the crashes/freezes at the holy mountain somehow happen cause of Arcane Reliquary, since it places some sort of machine at the entrance, no idea why does that seemingly affect this mod though
Evaisa  [author] 29 Aug, 2021 @ 4:00am 
it shouldn't cause any issues with modded spells and load order should basically be non existent
TheFoolishWitch 29 Aug, 2021 @ 12:37am 
and whats the load order?
TheFoolishWitch 29 Aug, 2021 @ 12:28am 
will this cause any issue with other modded spells?
Mynameissophia 28 Aug, 2021 @ 8:17pm 
will there ever be procedural items, potions, and perks?
snout 28 Aug, 2021 @ 11:40am 
very nice mod
NVIDIA® NVLink®-C2C Interconnect 28 Aug, 2021 @ 9:56am 
@Evaisa thank you! looking forward to playing
Theta_Zeta 28 Aug, 2021 @ 7:54am 
small problem, the description of each spell doesn't always match what it actually does, I often have a spell that says it's explosive, but isn't
Evaisa  [author] 28 Aug, 2021 @ 4:53am 
@the uhhhhh you you uhhhhhhhhhhhh
should be fixed now
WhatTheFox!! 28 Aug, 2021 @ 2:53am 
Too bad this freezes Noita up when reaching the holy mountain
NVIDIA® NVLink®-C2C Interconnect 27 Aug, 2021 @ 10:48am 
not been able to see any spells that cause explosions that affect terrain yet - even with explosive chance 100% and explosive hole chance 100% it doesn't seem to work. great mod though!