RimWorld

RimWorld

184 ratings
[LYN] Makeshift Cooler
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Mod, 1.3, 1.4, 1.5
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265.923 KB
25 Aug, 2021 @ 8:34am
11 Apr, 2024 @ 3:45am
7 Change Notes ( view )

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[LYN] Makeshift Cooler

Description
Originally posted by LadyCookie:
Modding Note: I'm giving permission to anyone to modify, fork, update, or use the content of all my mods however they wish, no need to ask permission..


This is a simple mod that adds a makeshift cooler, inspired by Vanilla Weapons Expanded - Makeshift. After researching it, you'll be able to create a freezer even on a pre-industrial colony, provide you can repair it with steel every week.



Credits: XML and Graphics made by me, LadyCookie.

Changelog (26/Ago): Generally just increased all the costs to try and make it more balanced. Also increased the size to 2x2 instead of 1x1.
(27/Ago): Fixed the mod id being LadyCookie.Untitled to LadyCookie.MakeshiftCooler. You might have to add it again to your mod list. Sorry for the inconvenience!
36 Comments
Lyn the Cookie  [author] 11 Apr, 2024 @ 4:39am 
[Update Note] I deleted most of my old mods from the workshop, as I don't plan on updating them anymore. There's a link on my profile if you want to take them over. The other mods in the workshop will all be updated to 1.5. Please be patient.
hottt3 29 Oct, 2023 @ 8:12am 
Thanks for the mod!:steamthumbsup:
VeronicaFoxx 23 Feb, 2023 @ 12:31pm 
Woooo! Thank you!
Lyn the Cookie  [author] 23 Feb, 2023 @ 7:15am 
Updated.
VeronicaFoxx 1 Dec, 2022 @ 8:02pm 
1.4 maybe? Please? I had just found this when the update hit, and it was really nice for a tribal start...
WarKittyKat 30 May, 2022 @ 12:18pm 
This mod's great fun with real ruins and vanilla genetics expanded (and a minification mod). Maybe mendandrecycle. Makes it so you can feel more like you're playing scavengers living in scrap.
Flixbox 27 Sep, 2021 @ 2:05am 
@CanadianSnow This might be possible using RIMMSqoL. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1084452457
CanadianSnow 9 Sep, 2021 @ 7:52am 
I'd love to see the cost/upkeep/research cost be customizable in the mod settings <3
Padawhat 31 Aug, 2021 @ 4:01pm 
This mod gave me an idea, what about a makeshift heater to go along side with the makeshift cooler. Same deal with the makeshift cooler (same cost for building it and maintenance) but if not maintained can catch fire or set the room temperature to where things can catch fire (be that
wood flooring, walls, items or colonists).
SetArk <Nyanverick 07> 31 Aug, 2021 @ 9:24am 
Oh god i was looking for something like this!

Something that started bothering me on Rimworld design overall, is the concept of Neolithic\Medieval\Industrial\Spacer~etc

Like. Okey, there may be colonies and civilizations that doesn't advance that much.
That can be tribes. But, specially with the addon of so much clutter and wreakage, i started to look like "Why those tribes are neolithic? Why does a Neolithic tribe goes from almost cave-man status to space gods in the spam of 5 years?"

It would make much more sense, to see the stages of tech, go for more an "Avaible tech"
like "Survivers\Scavengers\Industrial~etc"

It would allow for tech levels to be more sci-fi and make the story less jarring.
This would piss off the Medieval\Viking\Roman only folks? Yeah but.... Rimworld is a scifi game.
Heck, the naming convention of the techs could even end up tied up to the type of colony and ideology in the future ~~