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at PruneThePool.patches.ButtonPatches$GenerateButtons.patch(ButtonPatches.java:28)
at com.megacrit.cardcrawl.screens.CardRewardScreen.open(CardRewardScreen.java:639)
and at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
also if charges were dropped as possible relics instead, it be a lot more balanced with the rest of the game imo
https://github.com/erasels/PruneThePool
Just to note though, I know of a way to fix the crash that happens when you prune too many cards, i just didn't like the side effect and decided that I'd just trust in the players. Your solution must be efficient and not advance RNG unduly to be merged.