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at PruneThePool.patches.ButtonPatches$GenerateButtons.patch(ButtonPatches.java:28)
at com.megacrit.cardcrawl.screens.CardRewardScreen.open(CardRewardScreen.java:639)
and at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
also if charges were dropped as possible relics instead, it be a lot more balanced with the rest of the game imo
https://github.com/erasels/PruneThePool
Just to note though, I know of a way to fix the crash that happens when you prune too many cards, i just didn't like the side effect and decided that I'd just trust in the players. Your solution must be efficient and not advance RNG unduly to be merged.
New update adds ZHS translation thanks to 泡泡茶壶
Like "3 rare cards remaining"
That way we could avoid over banning :D
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2814267979
if you can somehow make claw a rare, then i think with a few prunings, you might be able to get a lot of claws for your game :)
I was trying to see if I could get a game with only Claw for fun :)
I really thought I could just advise caution and bank on people making sensible decisions, apparently I shouldn't have...
When I click "replace" button in many times, it occurs.
It looks like the exception is not handled.
https://pastebin.com/vVjm3tn1
i keep getting the error because of too many removed cards.
can you add an check to prevent removing cards if there are only 4 (or 3?) in that card rarity area?
Clicking on the Map or Deck icons, or showing the Bann List on/off again didn't help to bringing it back.
(the screen that pops up if you click on the pruned cards icon in the top right outside of combat)
https://imgur.com/a/HDplMJZ
There are around 18 common cards so you may at most 15 common cards.
I tend to average 4 charges an act with that, which is pretty decent but still abundant.
If you'd prefer them to be somewhat scarce, set starting charges to 0 so you have to earn them first.
is there any chance of an option, which only has the re-roll and charge, but not the outright ban of cards? (that way it is still random, but also less chance of crashing)