RimWorld

RimWorld

75 ratings
Quality Matters
   
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Mod, 1.3
File Size
Posted
Updated
484.308 KB
26 Aug, 2021 @ 5:41pm
29 Aug, 2021 @ 4:54pm
5 Change Notes ( view )
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Quality Matters

Description
Enables Quality multiplier to influence most stats and buffs of items. Epic tools and equipment now match their names

Compatibility:
No known issue

Know issue:
The quality factor will not work on negative stat offset even when shown. This is due to the mechanism of the core game. Therefore stats offset like Toxic Sensitivity is not currently supported with the quality multiplier.

performance impact:
Should be none since this is a simple xml patch.


Future plan:
the setting window to switch and adjust quality factors.
support for mod-added stats.
Popular Discussions View All (1)
2
12 Nov, 2022 @ 3:41pm
Currently patched stats
Phlivan.WontDieInNoob
44 Comments
Karlland 25 Jul @ 8:28am 
it seems “HungerRateMultiplier” replace by BedHungerRateFactor
Karlland 25 Jul @ 8:27am 
<StatDef> <!-- Hidden stat only used by facilities to control hunger rate of sleeping pawns -->
<defName>BedHungerRateFactor</defName>
<label>bed hunger rate multiplier</label>
<alwaysHide>true</alwaysHide>
<minValue>0</minValue>
<toStringStyle>PercentZero</toStringStyle>
<defaultBaseValue>1.0</defaultBaseValue>
</StatDef>
Sasha Fox #SaveTF2 13 Sep, 2024 @ 11:04pm 
@Mile This creates errors such as

[Quality Matters - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/StatDef[defName = "HungerRateMultiplier"]/parts"): Failed to find a node with the given xpath
Verse.PatchOperationConditional(xpath=Defs/StatDef[defName = "HungerRateMultiplier"]/parts/li[@Class="StatPart_Quality"]): Error in <nomatch>
Verse.PatchOperationSequence: Error in the operation at position=2
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents

Which I am assuming is due to a changed xpath
Mlie 8 Jul, 2024 @ 9:40am 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
Black_Overlord 8 May, 2024 @ 8:38am 
Alright, let's summon Mile
lukey pookie 26 Apr, 2024 @ 5:05pm 
@Thundercrwaft Good mod suggestions, but they seem only to affect a limited amount of stats or HP. I am looking for a mod that affects the tool offset stat.
Thundercraft 16 Apr, 2024 @ 1:00am 
@Camalie
There are a few mods that are kind of similar.

Everything Has Quality - Makes it so almost everything has quality (including some buildings like turrets and even food). It also makes the quality of materials affect the quality of items. And it adds "inspirations" for a temporary buff to colonists after crafting something of high quality.

Quality Expanded - Quality affects max hit points. Buildings & items can permanently deteriorate in quality if their current hit points falls below the max hit points for the next-lowest quality. Buildings & armor check for quality loss when damaged. Other items check for quality loss once per day. Buildings & items with art have a lower chance to deteriorate and only if HP drops to certain level.
Thundercraft 16 Apr, 2024 @ 12:58am 
Quality And Durability - Quality affects max hit points for weapons and armor. (Note: Reported as incompatible with "Infusion 2" mod.)

No Random Construction Quality - Overrides the random quality rolls when you build furniture/items and instead uses a static function to determine what quality the resulting item is.

QualityBuilder - All buildings that have quality (beds, tables etc) will only be build by the best builder.

BTW: There's also "Quality Colors" that colors items based on quality and "Quality Of Building" to change the texture of furniture and items to reflect the quality level.
Camalie 15 Apr, 2024 @ 10:21pm 
I don't suppose anyone here knows of a more up to date mod that does what this mod does as well?
Thundercraft 19 Mar, 2024 @ 10:48am 
I realize that this seems to work fine in 1.4. But is there a chance of an official update?