RimWorld

RimWorld

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Everything Has Quality [1.4+ Fork]
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Mod, 1.4, 1.5, 1.6
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5.758 MB
6 Nov, 2022 @ 8:55pm
14 Jun @ 8:51pm
9 Change Notes ( view )

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Everything Has Quality [1.4+ Fork]

Description
Original mod description
(Almost) everything has quality. A fully configurable mod for affecting what items have quality and how quality is determined.

***If you experience issues with the newest version of the mod, try unsubcribing and resubscribing and/or deleting the folder for this mod at steamapps\workshop\content\2885573321***

Configurable Options for Adding Quality to:
Work Tables
Security Buildings and Turrets
Other Construction
Ore, Leather, and other Stuff
Manufactured Goods (e.g. Components)
Meals
Meat, crops and other ingredients (separate min/max limits for raw tasty)
Drugs
Medicine
Shells and Grenades
Weapons (supplements vanilla)
Apparel (supplements vanilla)

Note: Restart is required when removing quality from items.

New Options for Calculating Quality
Quality of ingredients and materials above or below a set "standard quality"
Quality of work tables
Pawn skill affects quality of crops and other resources
Recipes/construction with minimum skills are more difficult to create in high quality

New (Optional) Inspirations:
Inspirations for animal gathering, butchering, construction, cooking, harvesting, mining and stonecutting
These inspirations are less common and only last 4 days.
When making items with excellent or lower maximum quality, the inspiration lasts the entire 4 days instead of for only one item.

Other Configurable Features
Select minimum and maximum quality ranges from awful to legendary.
Qualities of silver can be traded at a set exchange rate without buy/sell penalties.

FAQ
What mods do you recommend?
Quality Expanded - Now that more items have quality, put the quality to use by expanding what it affects.

Crop and Meat Quality - Adds quality requirements to meal recipes. Better meals will require better ingredients.
Can I add this to an existing game?
Yes. After saving and reloading, existing items will have normal quality.

Can I remove this from an existing save?
Probably.

Does this work with mod-added items?
Yes, this mod adds quality with C# instead of xml, which enables the mod to affect mod-added items without the need for a patch and increases configuration options. A restart is required to add/remove quality.

Does this work with:
Quality Doors - Yes. This mod will allow you to apply min/max quality limits to doors and to decide whether door quality is based solely on skill or skill + materials.

Crafting Quality Rebalanced - Yes. Keep in mind if using materials to affect quality, the skill limits of CQR will be based on standard quality materials.

*Insert Mod Name* - I don't know

pudy248's Additions
- Recompiled for 1.4
- Removed lvl20 skill cap in some calculations so this is compatible with Duck's Insane Skills
- Added (experimental )option for supply quality to affect crafting/construction level mutiplicatively. This may or may not work properly, please report any bugs you find.
- Added support for Improve This to make getting masterwork/legendary buildings a bit more doable
- Added support for Easy Upgrades, for the same reason as Improve This.
- Added biotech support. Previously, mechs would throw errors upon trying to make something with quality. Now they behave properly.

Report bugs here: https://github.com/pudy248/EverythingHasQualityFork

Please go send some love to the original creator ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2627433311 ), this mod is very complex and well outside my skill range, I don't take any credit for it's creation.
Popular Discussions View All (3)
1
29 Feb, 2024 @ 10:08pm
Bug: Building Quality limited to Excellent
DeepWater
0
24 Jun @ 7:05pm
Maybe related error?
moo
0
31 May @ 9:40pm
Dynamic Trade Interface Silver Quality Oddness
Scarlet
70 Comments
MedvePapus 7 Jul @ 11:07pm 
Idk, I choose "Disable:" and ticked the parka, unticked the duster, saved and restarted the game, billed to create one of each, both still has quality.
Idk what I'm doing wrong, or how to even use this mod, the UI is the most confusing thing ever.
moo 3 Jul @ 11:47pm 
Hi. On a heavy 1.6 playlist, this mod has a short TPS stutter when *first creating* a meal with specific ingredients. Subsequent meals of the same type have no stutter. I tested cooking simple meals
velcroboy333 30 Jun @ 5:25pm 
Hi, I updated the add-on mod for this Here

And I have an additional add-on Here

Cheers!
Flurbel 16 Jun @ 9:25am 
Can you make it so that spots don't have quality by default?
-=GoW=-Dennis 14 Jun @ 11:59pm 
It seems to, aside of the massive performance issue with the menu and the crop minimum quality I already had reported last year.
pudy248  [author] 14 Jun @ 8:51pm 
This appears to work on 1.6, let me know if there are any major issues.
SpyroThyKing 13 Jun @ 4:51am 
@Flurbel. Quality materials increase/decrease the likely hood of making quality stuff based on how good it is. It's just another +/- boost. Also makes materials worth more. You may want to craft with legendary gold, or you might wanna sell it if you don't have the skills/tech to take advantage of it.
Flurbel 28 May @ 1:27pm 
What does it mean if a material has a lower quality? What makes poor steel different from good steel?
-=GoW=-Dennis 7 Dec, 2024 @ 7:00pm 
Also despite having turned off quality for some buildings, they still have it. Given the menu is so laggy it's super hard to try around as well.
-=GoW=-Dennis 5 Dec, 2024 @ 10:52pm 
Seems the setting for minimum normal quality is not working for crops, I get awful and poor ones despite that. It does work for meat, though.