Total War: WARHAMMER II

Total War: WARHAMMER II

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Temple Guard are Saurus (EN)
   
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Tags: mod, Campaign
File Size
Posted
36.947 KB
26 Aug, 2021 @ 10:47pm
1 Change Note ( view )

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Temple Guard are Saurus (EN)

Description
Another mod by request
中文

This mod makes Temple Guard count as Saurus units
for technology and lord bonuses.
You know, like they are? ...Maybe CA just forgot about that?

It also lets Temple Guard be guerilla deployed like all other Lizardmen infantry while in the Astromancy stance.


I can't take the credit for this one, either. It was already made by Nemo. But their mod name and description are in Chinese so none of us Anglophiles knew it, so here's this English-titled version. This version will also be a green checkmark in the launcher since it's been uploaded since the latest update.

Full list of Temple Guard units that will now count as Saurus units:
  • Temple Guards
  • Temple Guards (RoR)
  • Blessed Temple Guards
  • Temple Guards (Nakai)

Custom unit mod variants of Temple Guards won't count because they have different unit IDs. Reskins are fine.
7 Comments
piercebuster  [author] 24 Oct, 2021 @ 4:11pm 
Yes.
young lack sleep. 24 Oct, 2021 @ 3:40pm 
so Temple Guards will get buffed from Saurus related buff and its own Temple Guard buffs in skill trees?
piercebuster  [author] 30 Aug, 2021 @ 6:01pm 
@DerRitter

Those are unchanged.
DerRitter 30 Aug, 2021 @ 5:51pm 
I am curious whether this will effect the skill bonuses/techs that specifically mention Temple Guard- have those been changed at all or will they get the bonus from both?
DerRitter 30 Aug, 2021 @ 5:50pm 
Wow, I was just thinking about how Temple guard should be considered Saurus
piercebuster  [author] 28 Aug, 2021 @ 7:36am 
@Lampros

I looked into it for you. Thought it'd be an easy mod, but it doesn't seem to be governed by any tables I thought to look in. I'm not pursuing it further.
Lampros 27 Aug, 2021 @ 10:00am 
So you take mod requests?

Preaaaase, make the Clan Angrund ghost heroes either unable to perform agent action - or remove (or reduce) their 100 percent protection against agent action. It's ridiculous that they just run around killing all your agents without any possibility of retaliation. One of the most grossly over-powered garbage in this game.