Call of Duty: Black Ops III

Call of Duty: Black Ops III

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Amplified Zombies (no-menu)
   
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606.479 MB
27 Aug, 2021 @ 4:08pm
1 Jun @ 2:30pm
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Amplified Zombies (no-menu)

Description
COPYRIGHT NOTICE
This work by vnuser is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License[creativecommons.org]. This work contains modified third party contents, the attributions of all of which are included in the Credits section. Attribution is required only if the usage or display of this work is shared publicly. Income generated through display or usage of this work through voluntary means (i.e. donations, merchandise) is permitted, but strictly prohibited if generated through mandatory means, including but not limited to monetizing attribution (profiting from providing credits) and forced paywalls/advertisements.

Description
Amplifies Zombies mode, giving it a faster pace, making easy maps challenging and hard maps even harder. Unlike DKA_Masta's unbalanced Insane 100, this mod also buffs the survivors' arsenal.

This mod was created for personal use and made public for friends of friends only, although anyone may freely use it. Criticism, feedback, and bug reports are welcome, but the mod will not be updated to any third party's own preferences (as stated, not meant for strangers). The mod is also watermarked, and this will not be removed.
Mod may crash/cause stuck in some custom maps due to script conflicts/exceeding memory limit (examples: Cube Ops II, Omnigon).

Main version (customizable gameplay): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2556500058

Alternatives, in case the mod is not compatible with a map:
Gameplay:
  1. Custom weapons.
  2. Timed.
  3. 64-zombie limit.
  4. Round 1 sprinters.
  5. Zombies have amplified speed that increases by 6% of normal speed every 5 rounds starting at round 11 until round 31, capping at 130% and affected only by some slows (Widow's Wine, GKZ-45 Mk3, Snail's Pace Slurpee, ...).
  6. Additional starting weapon: Pharo.
  7. Every player gets a 1000-point bonus upon spawning/respawning.
  8. Auto-adjusting 50-perk limit: If current perk limit is lower than 50, changes limit to 50. Checks once every 20 seconds.
  9. Weapon trading (by interacting with another player, default button: F).
  10. Point sharing (shares 250 points each trip mine button press, default button: 3).
  11. Co-op last stand weapon: Death Machine (if map has, otherwise default last stand weapon) or pistol, if player has pistol before going down.
  12. Mod's custom HUD amount is limited (all unnecessary HUD elements are removed) in custom maps to increase compatibility.
  13. Disabled some AAT's visual effects for optimization.

Contents (details in parent item's discussion section):
Perk-a-Cola changes:
  1. Cryo-Slide Soda (compatibility fix)
  2. Deadshot Daiquiri (mechanism)
  3. Electric Cherry (mechanism)
  4. Juggernog (addition)
  5. Mule Kick (mechanism)
  6. Quick Revive (mechanism)
  7. Snail's Pace Slurpee (compatibility fix)
  8. Speed Cola (mechanism)
  9. Stamin-Up (mechanism)
  10. Victorious Tortoise (compatibility fix)
  11. Widow's Wine (compatibility fix)

Power-ups:
  • Changes:
    • Power-up drop limit increases by 1 every round, starting from 4 at round 1.
    • Score-based power-up dropping occurs more frequently than vanilla at higher rounds.
  • Drops (those not included can be dropped in custom maps if scripted in):
    • Available:
      • Custom:
        1. Bottomless Magazine (Infinite Ammo)
        2. Permanent Pack-a-Punch (modified Free Pack-A-Punch)
        3. Rainbow Star: gives the player invulnerability to most damage sources for 30 seconds, all zombies and most bosses coming in contact during invulnerability are immediately killed.
      • Vanilla:
        1. Death Machine
        2. Insta-kill
        3. Max Ammo
        4. Nuke
    • Removed from pool:
      1. Bonus Points
      2. Carpenter
      3. Double Points
      4. Invincible
      5. Speed Boost
      6. Thunderstorm
      7. Time Warp
      8. Weapon Drop (the one that is automatically picked up)
      9. Zombie Blood

Weapons:
  • Custom weapons:
    1. DO NOT USE!
    2. Gay Gun
    3. Meat Hook
    4. Medi Gun
    5. Path of Sorrows (customized)
    6. RNGat
    7. Shield of Silence
    8. Tau Cannon
    9. Wrench
  • Weapon changes:
    1. Alternate Ammo Types (AAT's/Re-PaP attacks)
    2. GKZ-45 Mk3
    3. Li'l Arnie
    4. Monkey Bomb
    5. Ragnarok DG-4
    6. Ray Gun
    7. Thundergun
    8. Wunderwaffe DG-2

Other changes:
  1. Zombies have the same vocal sounds from World At War/Black Ops 1.
  2. Wunderwaffe DG-2 has the same sounds from World At War/Black Ops 1.
  3. Multiple, shuffled Fire Sale tracks.
  4. Fixed Li'l Arnie taking up a primary weapon slot when acquired.
  5. Fixed lag upon switching on power.
2 Comments
V137n4m3$3_n00b  [author] 22 May, 2022 @ 6:06pm 
Need to let my friends access it when I'm unavailable to send the link
Deadshot.mp4 22 May, 2022 @ 6:00pm 
if you want friends of friends to be able to download a map set it to link-only chief. it's how i share most of my WIP maps without it hitting the workshop (NEVER a good look for a WIP to hit workshop from my experience)