Call of Duty: Black Ops III

Call of Duty: Black Ops III

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Amplified Zombies Lite
   
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468.756 MB
1 Jan, 2023 @ 9:01pm
1 Jun @ 2:29pm
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Amplified Zombies Lite

Description
COPYRIGHT NOTICE
This work by vnuser is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License[creativecommons.org]. This work contains modified third party contents, the attributions of all of which are included in the Credits section. Attribution is required only if the usage or display of this work is shared publicly. Income generated through display or usage of this work through voluntary means (i.e. donations, merchandise) is permitted, but strictly prohibited if generated through mandatory means, including but not limited to monetizing attribution (profiting from providing credits) and forced paywalls/advertisements.

Description
Amplifies Zombies mode, giving it a faster pace, making easy maps challenging and hard maps even harder. Unlike DKA_Masta's unbalanced Insane 100, this mod also buffs the survivors' arsenal. Gameplay is configurable using pre-game setting menu.

This mod was created for personal use and made public for friends of friends only, although anyone may freely use it. Criticism, feedback, and bug reports are welcome, but the mod will not be updated to any third party's own preferences (as stated, not meant for strangers). The mod is also watermarked, and this will not be removed.
Mod may crash/cause stuck in some custom maps due to script conflicts/exceeding memory limit (examples: Cube Ops II, Omnigon).

Main version (+ custom weapons): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2556500058

No-menu version, in case the mod is not compatible with a map: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2911147747

Gameplay:
  1. Round 1 sprinters.
  2. Zombies have amplified speed that increases by 6% (default, adjustable) of normal speed every 5 rounds starting at round 11 until round 31 and are affected only by some slows (Widow's Wine, GKZ-45 Mk3, Snail's Pace Slurpee, ...) unless amplified speed is disabled.
  3. Auto-adjusting 50-perk limit: If current perk limit is lower than 50, changes limit to 50. Checks once every 20 seconds.
  4. Weapon trading (by interacting with another player, default button: F).
  5. Point sharing (shares 250 points each trip mine button press, default button: 3).
  6. Co-op last stand weapon: Death Machine (if map has, otherwise default last stand weapon) or pistol, if player has pistol before going down.

Contents (details in discussion section):
Perk-a-Cola changes:
  1. Cryo-Slide Soda (compatibility fix)
  2. Deadshot Daiquiri (mechanism)
  3. Electric Cherry (mechanism)
  4. Juggernog (addition)
  5. Mule Kick (mechanism)
  6. Quick Revive (mechanism)
  7. Snail's Pace Slurpee (compatibility fix)
  8. Speed Cola (mechanism)
  9. Stamin-Up (mechanism)
  10. Widow's Wine (compatibility fix)

Power-ups:
  • Changes:
    • Power-up drop limit increases by 1 every round, starting from 4 at round 1.
    • Score-based power-up dropping occurs more frequently than vanilla at higher rounds.
  • Custom power-up drops:
    1. Bottomless Magazine (Infinite Ammo)
    2. Permanent Pack-a-Punch (modified Free Pack-A-Punch)
    3. Rainbow Star: gives the player invulnerability to most damage sources for 30 seconds, all zombies and most bosses coming in contact during invulnerability are immediately killed.

Weapon changes:
  1. Alternate Ammo Types (AAT's/Re-PaP attacks)
  2. GKZ-45 Mk3
  3. Li'l Arnie
  4. Monkey Bomb
  5. Ragnarok DG-4
  6. Ray Gun
  7. Thundergun
  8. Wunderwaffe DG-2

Other changes:
  1. Fixed lag upon switching on power.
Popular Discussions View All (3)
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1 Jan, 2023 @ 10:11pm
PINNED: Credits
V137n4m3$3_n00b
1 Comments
Ouja 2 Jan, 2023 @ 10:34pm 
This slaps