XCOM 2
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[WOTC] Some Other Skins
   
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137.475 MB
28 Aug, 2021 @ 11:08am
5 Jun, 2024 @ 1:05am
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[WOTC] Some Other Skins

Description
What is this?
Just a mod containing some skins that I made awhile ago, finally made public ...

Not really happy with it being just a reskin mod, ideally wanted to make these new units, but my time and skills are lacking, so this is what it is.

Was originally made at a request from MrShadowCX for a planned update to Sectoid Abductors that would have introduced new UFO' maps and an Abductor Elite/Prime and Sectoid Medic
... However TeamCX have given me permission to release the skins as standalone ...

Skin Changes
You will need to sub to the enemy mods to have their unit.
Uses the Enemy ReSkinner to change the following modded enemies:

Sectoid Abductors : Changes the MkII Abductor to a black version
ABA Trooper/Prime : to the white skins with blue/green glow
ABA Puppeteer/Prime : to the white skins with violet/purple glow
ABA Mindbender/Prime : to silver tint for normal, and gold tint for the prime

Also fixes the issue with PodRevealA that all sectoid skins have...

Has a setting for DP's Hunter Restoration : to be a sandy brown/orange headed unit, which is now OFF by default. I highly recommend using his newer Hunter Revamp mod instead.

Please see the screenshots for previews of the new skins.

Config Options
All Enemy ReSkinner skins are all controlled by config.
The Hunter Restoration skin I had to patch through OPTC due to how Deadput had done the originals but I include a config toggle to turn my override off, in you prefer the garish green.

Compatibility
Should work fine with other Skin changer mods.

Credits And Thanks
Mod is cooked using the X2ModBuildCommon [github.com] builder

Many Thanks to Pavonis/LongWar for the Elite Base
Huge Thanks to MrShadowCX, HulkCX and ObelixDK for the Abductors base skin
More Thanks to DerBK for ABA and Lago508 for the Reskinner
... oh! and thanks to Deadput and Mitzruti for the Mindbender base from ChimeraSquad!

I also got some more help from Claus , ObelixDK & Deadput for the No Glow Matinees that fix the PodRevealA bug.

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com]
Popular Discussions View All (1)
0
9 Dec, 2023 @ 4:24am
简体中文 Simplified Chinese Localization
Tommy
34 Comments
Praesentia Innominatam 12 Oct, 2024 @ 10:14pm 
Ty!
RustyDios  [author] 12 Oct, 2024 @ 7:29pm 
yes
Praesentia Innominatam 12 Oct, 2024 @ 11:37am 
Nvm, it took me a bit of random clicking, but I found it. So would the command line look like this?:

+RESKIN=(EnemyName=Sectoid, SkinName="CXSectoid_RustyBlack.Archetypes.ARC_Sectoid_RustyBlack", OverwriteSkins=true)
Praesentia Innominatam 12 Oct, 2024 @ 11:20am 
How would I find the ini for this mod to do that?
RustyDios  [author] 12 Oct, 2024 @ 3:55am 
To use the black&red abductorm2 skin I created in this on normal sectoids, you need to edit the XComEnemyReskinner.ini ... copy the m2 line and add the "sectoid" templatename in the correct spot
Praesentia Innominatam 11 Oct, 2024 @ 5:42pm 
That's more than I think I'd be able to do, lol, how would I just use the default M2?
RustyDios  [author] 11 Oct, 2024 @ 4:47pm 
Short Answer: There is not a way to do that.

Long Answer: There is a way to do that by opening the .upks, editing the textures and animations, rebuilding the mod/making a new version, getting permission to do that from Hulk & ObelixDK (the original texture/animation modders), and then using the new model/mesh as you want to use it with the reskinner.
Praesentia Innominatam 11 Oct, 2024 @ 12:36pm 
I wanted to use the abductor m2, but I was also curious if there was a way to change the glow color to be cyan or violet
RustyDios  [author] 11 Oct, 2024 @ 12:20pm 
Yes. The mod works without the extra modded enemies and is all driven by the configs for the EnemyReskinner. You can see examples in that file for what to do and you can place practacally any template name in there, or comment them out if you wish.
Praesentia Innominatam 11 Oct, 2024 @ 9:48am 
Is there a way to recolor just the base game sectoids?