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+RESKIN=(EnemyName=Sectoid, SkinName="CXSectoid_RustyBlack.Archetypes.ARC_Sectoid_RustyBlack", OverwriteSkins=true)
Long Answer: There is a way to do that by opening the .upks, editing the textures and animations, rebuilding the mod/making a new version, getting permission to do that from Hulk & ObelixDK (the original texture/animation modders), and then using the new model/mesh as you want to use it with the reskinner.
However, I was able to find a use for all the skins I made as visual diversity for already existing Sectoid enemies.
The usage restriction applies to copying/cloning/moving the .upk assets into a new projects .upk's, it does not apply to using this mod alongside yours with the correct ESR setup.
I appreciate seeking permission first as would teamCX, but I have to deny and defer your request back to the source. Many thanks for your understanding.
The skins from this mod will either override that mod, or add to the list of possible skins the units can use
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2623812877
Congrats on the release!