Conquest of Elysium 5

Conquest of Elysium 5

34 ratings
Imperial Guard Version 0.1
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28 Aug, 2021 @ 10:00pm
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Imperial Guard Version 0.1

Description
Current version: 0.1

Uploading now to get feedback and for bug testing

Let me know in the comments if you have any suggestions/bugs.

I am also uploading this now so that in the mean time I can begin work on either the Orks or Tyranids.
(feel free to vote in the comments)

Planning to add:
More Vehicles.
Upgradable Wargear: As in giving guardsmen or other units plasma guns, flamers, grenade launchers, etc.
Bullgryn.
More Commanders.
More Units.
More Terrain/Buildings.
More Events.
Techpriests.
and More.






(ignore)
tags: imperial , Imperial guard , warhammer, warhammer 40k, 40k
34 Comments
Kazeck 29 Mar, 2024 @ 11:50am 
Thanks, I'll be able to release something by next week then! I already have 90% of the 1st tier done!
MrMyst  [author] 29 Mar, 2024 @ 11:47am 
@Kazeck :steamthumbsup:
Kazeck 25 Mar, 2024 @ 4:54pm 
Like VZ I'd like to use these assets, and will be crediting you for the sprites obviously.
I'm partially done with my class mod so this is a key thing I'll wait to hear back on before I post it. (If I don't get permission I may have to get someone to make the sprites for me since I'm not much good for that kind of art.)
Captain Tofu 29 Oct, 2023 @ 8:05am 
I see, the bugs I found are a common occurance. Until there is a patch for everything, this mod is unplayable. Which is a shame!
vz 25 Jul, 2023 @ 1:04am 
Is this mod abandoned? I'd like to give a go at creating something similar and would like to use your assets if you don't intend to update again. Thanks for your consideration.
-Ordinique- 31 Jul, 2022 @ 12:07pm 
cool mod, but not so balanced
Sanctified 6 Apr, 2022 @ 10:22pm 
Tents/barracks/field camps still cause a shallow sea upon being built causing units to drown.
Ice also still becomes tents.
RedSteelGunslinger 5 Jan, 2022 @ 2:13pm 
I've had a lot of fun with the mod so far, but am a little confused on how to build buildings like the regimental tents. I had the iron, but seem to be missing the other resource shown (the one with the boot symbol.) What is this resource and how do I increase it?
Wankovich, Ista 21 Oct, 2021 @ 6:58pm 
*GameSteamFolder*\steamapps\workshop\content\16066340\2587932401\ImperialGuard.c5m
Change Following Lines to as shown

line 127: selectterr 501
line 140: selectterr 502
line 152: selectterr 503
line 223: alterloc 502
line 233: alterloc 503
line 243: alterloc 501
line 496: hometerr 501

this will fix the rituals that change terrain from making shallow sea (and sea) killing the commander that uses them.
_ShadowFire1245 18 Oct, 2021 @ 5:09pm 
the tents and the field camps create lakes which drown units also any tile thats ice becomes a imperial tent