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I'm partially done with my class mod so this is a key thing I'll wait to hear back on before I post it. (If I don't get permission I may have to get someone to make the sprites for me since I'm not much good for that kind of art.)
Ice also still becomes tents.
Change Following Lines to as shown
line 127: selectterr 501
line 140: selectterr 502
line 152: selectterr 503
line 223: alterloc 502
line 233: alterloc 503
line 243: alterloc 501
line 496: hometerr 501
this will fix the rituals that change terrain from making shallow sea (and sea) killing the commander that uses them.
Overall better balanced than I expected though. Looking forward to how it developes!
And yeah looking forward to all of that! I've had my fill of CoE5 for now but I'll keep an Eye on this and your other mods to come back to the game with them!
Can't wait to play this.
I think improving one of the weapons profiles should do the trick, imo making them hit a little bit harder in melee is probably the best choice given the role.
One suggestion I have I think the normal Guardsmen is a tiny bit to powerfull for what they cost, I think reducing the number of shots from 4 to 3 (1 Standard +1 from "Rapid Fire" and +1 from Rank Fire basically) would make them much more balanced and also increase the worth of the Karskin since honestly atm the Guardsmen put out so much fire for half the cost I don't see why I should go for the Karskin over the Guardsmen.
But I'm so glad that someone has decided to make a new series of warhammer 40k mods for conquest of elysium 5!! Many Thank Yous!