Total War: WARHAMMER II

Total War: WARHAMMER II

451 ratings
Grand Master - Generic Lord for the Empire
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Tags: mod, Units
File Size
Posted
Updated
206.702 MB
29 Aug, 2021 @ 12:51pm
22 Nov, 2021 @ 9:15am
12 Change Notes ( view )

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Grand Master - Generic Lord for the Empire

Description
"Each Grandmaster is a paragon of knightly virtue, and is not only one of the most fearsome warriors in the Old World, but also a legendary commander and leader of men. They are rare in number, for even amongst those dedicated individuals who have the skill and strength of mind to become a Knight of the Inner Circle, few have what it takes to reach the pinnacle of knighthood."

Inspired by SFO and the All Tabletop Lords mod of WH1, this mod adds a generic Grand Master Lord to all Empire factions.

FEATURES
  • New Generic Lord: Grand Master (foreground/front)
  • New Generic Hero: Preceptors (background/back); Recruitable from tier 3 stables, shares cap with captains
  • 7 (seven) Knightly Orders to choose from: Reiksguard, Knights of the Blazing Sun, Knights Panther, Knights of Morr, Knights of the White Wolf, Knights of the Everlasting Light, and Generic Knightly Orders
  • Each Knightly Order has unique buffs that affect all empire knight units
  • Unique skins, mounts and variants for each Knightly Order!
  • Some new skills and abilties to make each Grand Master more unique
  • Balanced for Vanilla

NOTES
  • This mod is based on the Warhammer Armies: The Empire (8th Edition) version of the Grand Master
  • Choosing a Knightly Order locks the other orders, and some mounts lock some orders
  • It was decided that it would be easier to try and add as much orders into one lord rather than creating separate lords for each knightly order
  • Will work for your knightly order mod so long as they have the “emp_knights” unit set attached, which they should have
  • HOWEVER, the rank 7 buffs WILL NOT WORK since they dont have the "emp_knights_rank7" unit set attached, but that is a very easy fix
  • This is mostly balanced for vanilla, although it can still be subject to change

CREDITS
  • Xoudad - The grand master's, knights panther's, and knights of the white wolf's capes and weapon are his, beautiful work!
  • HN - Some of the decals and the UI are from, or based on his work. Thank you so much!
  • Gigiauz - Some of the decals and/or engravings are from, or based on his work. Thank you!
  • SFO & All Tabletop Lords - The ideas and plans were inspired from their wonderful work
  • h3ro - His amazing Asset Editor is what made this mod possible. Big thanks to him for all the possibilities!

Modding is fun, but takes a lot of time and effort, and as such, any donations are welcome![paypal.me]

Comment any potential balance changes and check the change notes for update details.
118 Comments
Victorestar 30 Mar @ 1:56am 
Loved this mod, it worked realy well with the knightly orders mod, i recomend this mod if ur tired of empire captains and generals (they are realy boring) only issue i had with this mod is that they don't boost demygryph knights and don't have a demygryph mount (which would be awsome), also the trait for drill seargant for preceptors is broken (lords army thingy).
SlowRule 12 Jun, 2023 @ 12:09am 
bro can you fix this? a bow appear in left hand of knight of morr grand master
Ναηαshι 26 Mar, 2023 @ 12:10am 
how to unlock other lords and heroes. i have only grand master
st56uv7 4 Jan, 2023 @ 7:52am 
we need this in wh3
Kasten 3 Jan, 2023 @ 11:27am 
hope to see this in wh3, its great to see the Grandmasters of the knightly orders get some attention, awesome mod :)
ivanlviv1992 29 Nov, 2022 @ 12:34pm 
WH3 please )
Cookie 3 Nov, 2022 @ 1:53pm 
Really wish we could get this for WH3
Leech's Share 1 Oct, 2022 @ 1:26pm 
+1 to seeing this in WH3 :imperialcross:
SolidGhost38 4 Sep, 2022 @ 7:27am 
Looking very much forward to your mods in WH3, if that will be the case. Very good work!
〤Aquila 4 Sep, 2022 @ 4:46am 
Update for WH3 ? plssss