Total War: WARHAMMER II

Total War: WARHAMMER II

Grand Master - Generic Lord for the Empire
Showing 1-10 of 12 entries
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Update: 22 Nov, 2021 @ 9:15am

Update: 22 Nov, 2021 @ 12:06am

- more preceptor skills fix
- added new unit sets

Update: 21 Nov, 2021 @ 5:05am

- Preceptor skills fix

Update: 17 Nov, 2021 @ 4:26pm

- Missing UI fix

Update: 17 Nov, 2021 @ 5:37am

- Stat rebalance
- Costs rebalance
- Added new mount option: Barded Warhorse (Sword and Shield)
- Change all grand masters from lances to sword and shield
- Grand Master Lord and the various Knightly Order Masters now separated in custom battles
- Removed bows from Knights of Morr Grand Masters
- Visual update for almost all Grand Masters
- Added a copy of the 'Blinding Radiance' ability (since one of my mods overwrites it)
- Mounts are no longer locked when you select an order (other orders still locked though)

- Added new hero: Preceptors, basically a hero version of the grand masters
- Recruitable after building tier 3 stables

Update: 5 Sep, 2021 @ 7:10am

- Added quivers to the Knights of Morr grand master
- Minor texture changes to some grand masters

Update: 5 Sep, 2021 @ 2:14am

- New grand master/skill line: generic knightly orders
- New skins and variants for the generic grand master
- New textures for all the horse bridles

- Fixed everlasting light grand master colors
- reduced all CAMPAIGN variants to one, to keep immersiveness (custom battle still has multiple variants, though)
- Added a skill lock to the lance mount when picking a knightly order

Update: 1 Sep, 2021 @ 11:19am

Update: 1 Sep, 2021 @ 6:05am

- Reduced Knights of Morr grand master armor from 130 to 120
- Added +10% Physical Resistance to the Knights of Morr grand master
- Makes the Knights of Morr grand master shielded
- Adds new shields for the Knights of Morr grand master (courtesy of gigiauz)
(these changes were meant to emphasized the more... defensive capabilities of the order)
- Attached the emp_knights_rank7 to the proper units so they receive the knights of the inner circle buffs at rank 7

Update: 31 Aug, 2021 @ 10:01am

- Added a skill dump
- Reduced dismounted base grand master charge by -5
- Changed Blazing Sun grand master weapon to a lance, and makes use of the flaming effect for said lance
- Added the glow effect to the lance of the Everlasting Light grand master
- Added new effects to the Everlasting Light skill tree to make it a bit more viable
( wound time -1, -2 for the grand master and adds the "blinding radiance" ability to empire knights)
- Changed some abilities stat effects
(blazing sun - from -10 melee def to -10 melee attack, knights of morr - from +7 melee attack to 10% melee and ap
damage, everlasting light - from 10% melee and ap damage to +10 melee attack)