The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

326 ratings
Whiterun Expansion Series: Outpost
   
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278.203 KB
11 May, 2014 @ 8:36am
18 May, 2014 @ 12:54pm
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Whiterun Expansion Series: Outpost

Description
UPDATED!
Version 1.1. is released!

- NavMeshes are fixed!
- New NPC's are added!
- Rays of light inside the armory are fixed!
- Guard's faction is fixed.

Whiterun Outpost:
Have you ever thought that the main road trading capital of Skyrim do not have adequate protection? This mod fixes this!

Outpost protects large intersection near the Whiterun's meadery. Large plot of land surrounded by a wall, there is a guard patrols, armory and a lot of other usuable things! Mod is updated! Thanks for support!

Enjoy.
130 Comments
WorldWalker128 19 Nov, 2020 @ 7:46am 
It's sad that later releases of this game didn't have Bethesda pay modders for their content and then add them by default for a fuller experience. Modders that added towns, creatures, story quests, weapons and spells...all the re-releases this game has had and for the most part very little has changed about them other than making it so alot of the older-game-version mods are no longer compatible.
Thanks for making this. Can't wait to have a look around!
FireflyKnight85 22 Jul, 2017 @ 11:38am 
really cool mod, however it has small conflicts with "Whiterun Forest" - some trees on walls, coming out of armory, as well as changing the sign from "Point The Way". removing the changes to the sign, would fix the latter problem. Also, mounted followers seem to have no idea how to traverse through this structure.
officialdrada 14 Feb, 2017 @ 12:02pm 
Hey can you make a mod that is a giant dungeon that consistanty gets harder? I understand if no
Citsune 3 Oct, 2016 @ 10:18am 
Just felt like sharing, This Mod bugs the Touring Carriages mod, since the AI thinks there's something in their way
BoobieHill 21 Jun, 2016 @ 8:22pm 
You should make a mod where All holds have patrols out and about .. Well something like that
Koft_Nedted 25 Oct, 2015 @ 9:36am 
Requires DragonBorn DLC if you're not aware.
sheeps 5 Aug, 2015 @ 10:32pm 
Same for question below
Tsundere 27 Jun, 2015 @ 2:08pm 
for some reason, it is notapearing in my game, I tried unsubscribing and doung it again, but it wont work. help
Carrier of Echoes 24 May, 2015 @ 12:33pm 
Not bad, but I found the use of wall segments with invisible barriers above them to be a major downer. There's also a big glitch (or is it only me?) where the wall on the eastern side of the river has an end piece missing, facing right at you as you cross the bridge, which looks awful.
Inky_Quill 2 May, 2015 @ 6:26am 
Why is the one gate (on the right as you're coming from Riverwood) always closed?