The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Whiterun Expansion Series: Outpost
130 Comments
WorldWalker128 19 Nov, 2020 @ 7:46am 
It's sad that later releases of this game didn't have Bethesda pay modders for their content and then add them by default for a fuller experience. Modders that added towns, creatures, story quests, weapons and spells...all the re-releases this game has had and for the most part very little has changed about them other than making it so alot of the older-game-version mods are no longer compatible.
Thanks for making this. Can't wait to have a look around!
FireflyKnight85 22 Jul, 2017 @ 11:38am 
really cool mod, however it has small conflicts with "Whiterun Forest" - some trees on walls, coming out of armory, as well as changing the sign from "Point The Way". removing the changes to the sign, would fix the latter problem. Also, mounted followers seem to have no idea how to traverse through this structure.
officialdrada 14 Feb, 2017 @ 12:02pm 
Hey can you make a mod that is a giant dungeon that consistanty gets harder? I understand if no
Citsune 3 Oct, 2016 @ 10:18am 
Just felt like sharing, This Mod bugs the Touring Carriages mod, since the AI thinks there's something in their way
BoobieHill 21 Jun, 2016 @ 8:22pm 
You should make a mod where All holds have patrols out and about .. Well something like that
Koft_Nedted 25 Oct, 2015 @ 9:36am 
Requires DragonBorn DLC if you're not aware.
sheeps 5 Aug, 2015 @ 10:32pm 
Same for question below
Tsundere 27 Jun, 2015 @ 2:08pm 
for some reason, it is notapearing in my game, I tried unsubscribing and doung it again, but it wont work. help
Carrier of Echoes 24 May, 2015 @ 12:33pm 
Not bad, but I found the use of wall segments with invisible barriers above them to be a major downer. There's also a big glitch (or is it only me?) where the wall on the eastern side of the river has an end piece missing, facing right at you as you cross the bridge, which looks awful.
Inky_Quill 2 May, 2015 @ 6:26am 
Why is the one gate (on the right as you're coming from Riverwood) always closed?
76561193707546559 30 Apr, 2015 @ 3:55pm 
Great job!
i have a little bug, in the path close to the White River Watch Cave, the wall have a invisible part close to the bridge.
Dread 16 Jan, 2015 @ 10:19am 
What this mod needs for sure, as i already said in previous post, is to make the npc's guards UFO compatible so we can dress them as we like and upgrade the walls so they wont have that ruin look like many vanilla walls. Thats a small add in Skyrim's world but i really love it cause it gives you that rpg feeling being there at the crossroad keeping it safe as well the farms next to it.
Iure Divino 29 Dec, 2014 @ 5:21am 
I really love this mod, it doesn't change the game a lot but visually improves the outskirts of Whiterun and makes sense because it protects the farms. I'd love to see more mods which added to the Whiterun outskirts. I saw one which added a load of refugee camps which I liked, but it clipped with this mod at some points and there's a huge ridiculous set of fortifications. A more simple set of refugee camps would really be a nice improvement, as would any more farms.
Fixx 22 Nov, 2014 @ 6:24pm 
ive found a few graphical issues. blank textures on a corner of the wall by the bridge. like the mod though i thought there should be more fortification around Whiterun considering how large of a city it is in the game.
maxx130 23 Oct, 2014 @ 6:48pm 
Ok I still see it has the problem with True Skyrim with the wall passing into the hut and I found that the same issue of the outside not showing up when looking up through the ceiling boards from the inside of any of the buildings, other then that every other issue I had before seems to be fixed.
My followers could follow me in and around the area, through the gates the added arch across the river is a nice touch. The guards I noticed dont move around, maybe add some sandboxing to them so they at least patrol the area
maxx130 23 Oct, 2014 @ 5:12pm 
Going to try this again since it seems you've updated it, I still have True Skyrim installed so I'll get to see if you solved that issue with the wall going into the hut across from the meadery.
Dread 13 Oct, 2014 @ 10:31am 
I have this mod some time now and i like it but you can do more with it m8. Pls update it maybe woth more buildings (not too many ofc casue its just a small outpost near the city) and make the npc's there UFO friendly so we can dress them as we like. I mean they are alone out there and they need good armor..)
P.S. Upload it to nexus.
soreass 28 Sep, 2014 @ 3:03pm 
This looks really good! I have a few things to comment on:

-The ceiling in the basement of the Armory has a hole in it that looks into The Skyrim VOID (aka gray nothingness), as well as the smaller cracks in the ceiling of the other building.

-The ladder next to the Armory doesn't allow me to activate it and climb up to the top.

-Just noticed that this conflicts with the Provential Courier Services mod which places a house right in the same spot. I think this location is better for you though. Just letting you know.

Great job!
Thrixxon 21 Sep, 2014 @ 9:13pm 
Great idea... love it. It was about time with a little more protection around Whiterun. It works perfectly in my game. Thanks :)
ying_ko13 5 Jul, 2014 @ 10:30pm 
Wonderful idea.
Xrake™ ツ 5 Jul, 2014 @ 12:01pm 
It is a Fur Hood and probably added by Immersive Armors. I'm using Immersive Armor too and my Guards wear the Hoods also.
GreenRanger8 3 Jul, 2014 @ 3:26am 
Hey nice mod, btw what helmet or hood is that whiterun guard wearing in the 5th picture?
nevada_53 18 Jun, 2014 @ 2:27am 
Nice mod and works good!! Thanks
Dread 10 Jun, 2014 @ 4:29am 
How is going that update m8? I hope to see it soon. :)
BWelkin 5 Jun, 2014 @ 7:43pm 
my follwer stuck in here. even the other patrol npcs too.
h3lios1 4 Jun, 2014 @ 3:10am 
It would be cool if you added more fortifications, I don't think you should do any shops though. If you really want to add shops though, why not just make that a different mod? Just a suggestion. It's still your mod, and your mod alone.
Gunther Wolf 4 Jun, 2014 @ 12:43am 
like the mod but my follower is very scared of the place maybe had a bad run in with the law there
Dread 24 May, 2014 @ 5:37am 
I dont think is a very good idea to add shops... i mean its a security outpost. It needs more guards, maybe a building or 2 and some activity for the npc's. You can make them UFO friendly too, it would be awesome!
Mindbender 23 May, 2014 @ 8:56pm 
very good mod.
Pyne 23 May, 2014 @ 4:14am 
t the wall there is a stupid black wolf and I have a mod that makes evreything respwan in 24 in game hhours so its a pain in the ass. please get rid of it
Artozis  [author] 23 May, 2014 @ 4:06am 
I don't remember.
Amplifier 23 May, 2014 @ 4:03am 
Would be a nice improvement if you could shops around the place, similiar to the Whiterun market mod. What ENB are you using btw?
HristosuMati 23 May, 2014 @ 3:42am 
for the mod... with pictures im do not understand very
Artozis  [author] 23 May, 2014 @ 3:38am 
Video of what?
HristosuMati 23 May, 2014 @ 1:24am 
make a video please
sydtrakked 21 May, 2014 @ 5:28pm 
I was gonna say.. what good does this do, you can just come down the hillside from Riverwood or cross the river from the east side of Whiterun.. but then again what do the other vanilla watchtowers really do to protect the city besides being lookouts rite?

Interesting idea though! Glad to see people are still coming up with new ideas for mods still.
boris.vandemoortele 21 May, 2014 @ 7:01am 
EnvyMe2010 that is a great idea
IAMGEOFFREY99 20 May, 2014 @ 10:51pm 
Awesome
EnvyMe2010 20 May, 2014 @ 8:17pm 
You should make it to where you can become a guard and fight of random attacks.
noahjamerson 20 May, 2014 @ 6:10pm 
i'm thinking of subscribing to the mod to make my zombie apocolypse better but i'm impatient as hell can you give sort of a sneak peak of what will be next?
Pirate.Or. 20 May, 2014 @ 6:08pm 
Like the Mod,But have the same problem as peachvomit.Follower won't pass through or get's stuck inside mod's space.
Billy 20 May, 2014 @ 12:17pm 
parece bom, bora baixar !!
Micki Ninaj 20 May, 2014 @ 9:27am 
Mmm. It wasn't as fun as I expected... my follower couldn't get thru' the area for example.
Micki Ninaj 20 May, 2014 @ 6:59am 
Never tried mods like this... I guess this will be my first one lol
Dread 20 May, 2014 @ 5:52am 
@d1zo... Ohh great! I cant wait to see it. Thx!
Artozis  [author] 20 May, 2014 @ 5:49am 
Next update will be amazing. Soon. :pandastunned:
Dread 20 May, 2014 @ 5:17am 
Ive noticed that guards have no specific routine... I mean they just stay put and sometimes facing the wall like idiots...) Look at it pls and maybe place outside some train dummies, a workbench and stuff like that to keep them busy and look real or just put them patrol the bridge around the outpost. Even inside the buildings they do nothing, just facing the wall...(
Pard 20 May, 2014 @ 4:44am 
неплохо
Artozis  [author] 20 May, 2014 @ 2:26am 
I think so.
sharpsnot 19 May, 2014 @ 7:57pm 
quick question, is this dlc friendly?