RimWorld

RimWorld

90 ratings
Stronger Walls
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
346.336 KB
30 Aug, 2021 @ 8:09pm
28 Jul @ 10:53am
9 Change Notes ( view )

Subscribe to download
Stronger Walls

Description
Description

I wanted both for metal walls to not burn and for them to be stronger than they are in vanilla. The best I found was Metal Don't Burn by NECEROS https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2022726345

But their mod only made steel stronger, so I simply decided to make my own mod that also made the other metal/stone materials stronger.

You can control how much health these materials have and how flammable they are in the mod settings.

Update 1.3
  • Updated to Anomaly/patch 1.5
  • Added health/flammability options for Bioferrite in the mod settings (If you have the Anomaly DLC)
  • Fixed a bug regarding flammability of steel

Update 1.2
  • Vanilla stone walls are now adjustable (Granite, Limestone, Marble, Sandstone & Slate)
  • Mod renamed to "Stronger Walls", since the mod isn't restricted to metal anymore

Update 1.1
  • In-Game Mod Settings Menu added
  • Ability to fully customize health and flammability of walls for your own liking. Make your game harder or easier. You are the judge of that now
  • Mod still makes walls stronger by default
  • Support for Vanilla Expanded Walls added
  • Vanilla Expanded Insectoid & Vanilla Expanded Classical to be specific
  • Code cleanup


Issues
No real issues, if you find any, let me know!
Only thing you should know is that all the current health of walls won't change, only the max health. So if you increase the health for an example, the walls will be considered 'damaged'. A 300/300 hp wall will be at 300/600 hp after adding the mod mid-save or changing the values mid-save.


FAQ
Q: Is this mod save game compatible?
A: Yes, you can safely add it. I don't recommend removing mods from saves, since it can risk corrupting the save file.

84 Comments
Allifreyr  [author] 28 Jul @ 10:55am 
@GHOSTDRAGON120, You were correct, there was a bug when using the 1.5 version. It works now, my apologies :celeste_strawberry:

@Legendary_Boi Were you also using the 1.5 version?
GHOSTDRAGON120 28 Jul @ 12:59am 
you mod makes my game go black screen and if i run it bye it self it errors and turns off
i did roll back 1.5
Legendary_Boi 25 Jul @ 11:46am 
adding this mod crashed my modlist
Allifreyr  [author] 18 Jul @ 4:26pm 
@j4adams Does it work again when you remove this mod only?

I'll see if I can somehow re-create this bug but I've never encountered this
j4adams 18 Jul @ 3:28pm 
hey just letting you know when i launch the game with your mod i get blacked screened when the game launches the music still works and i see my cursor. but everything else is black.
Allifreyr  [author] 15 Jul @ 10:29am 
@jamer125 In the next update, I'll be increasing the cap. I'm also considering adding a toggle to remove the cap entirely (essentially by setting it to its maximum value) if there's interest.

For anyone who wants to customize the mod further, editing the files yourself is also quite straightforward.
Jamer125 15 Jul @ 8:40am 
I just forced the mod through and it works fine for me on 1.6. My only issue is I was hoping to raise plasteel's durability past this mod's new cap which is 1200. I would like to see like 10,000-20,000 health or so basically indestructable. At vanilla, mechs break through their 800 health in just a few seconds.
Espiovvv 11 Jul @ 11:16am 
Thank you!!
Allifreyr  [author] 11 Jul @ 10:18am 
@Espiovvv I can and will look into both updating the mod for 1.6 and adding a couple of features after the weekend
Espiovvv 11 Jul @ 4:14am 
1.6?