RimWorld

RimWorld

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Vanilla Factions Expanded - Classical
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
6.758 MB
1 Apr, 2022 @ 11:19am
26 Jul @ 4:14am
31 Change Notes ( view )

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Vanilla Factions Expanded - Classical

In 1 collection by Oskar Potocki
Vanilla Expanded
109 items
Description
[www.patreon.com]




See change notes



Unite the broken Republics against the common enemy. Stop the senators from squabbling and plotting against each other by completing a chain of missions to gain their favor. Each senator on your side will provide you with more political power in the senate, as well as new technologies, regular tributes and a helping hand when you need it the most. What the brochure doesn’t mention is the fact that each senator on your side is a senator living under your protection, a pawn you need to care for and defend, as they are not always a skilled fighter.

Gaining support of enough senators can give you access to new weapons, such as Javelins and Spathas, new structures such as thermae bath or crafting bench, or new technologies such as road building! It also unlocks perks that affect how your colony fares in these difficult, troubling times!

Vanilla Factions Expanded - Romans is a unique faction mod, creating a bridge between neolithic and medieval technological eras. The whole purpose of the mod is to introduce a faction called the Republic, divided into 3 subfactions. Player can side with each of them, as each of them provides different rewards - both in unlockable technologies and in actual paid tribute.























































[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for the mod design and artwork.

xrushha, a programmer responsible for the xml of the mod.

Storyteller art by Visandar.

ISOREX, artist and programmer who helped tremendously on the mod

Chowder, who wrote majority of the descriptions in the mod

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I still unlock the new technologies without doing quests for the factions?
A: Yes you can!

Q: Are the perks unlocked via senators permanent?
A: Until you get ALL the senators: no. Losing senators will disable their perks, forcing you to gain favor of new senators if you aim to unite the republics.

Q: Will Neron Neolithic lock the technology to Neolithic Only?
A: Yes. All technologies from eras above neolithic will not be researchable, and only tribal factions and the republics will spawn in the world. Please note this is a soft lock and it doesn’t remove quest rewards, loot, mechanoids etc.

Q: Can I access the senator screen without travelling to one of their settlements?
A: Yes, simply use the factions tab!

Q: What happens if I have Vanilla Outposts Expanded active?
A: Nothing, the mods work together just fine. This mod only adds 4 outposts, whilst Vanilla Outposts Expanded adds like… 10? I think. Anyway, any overlap is removed so you won’t get 2 different logging outposts.

Q: Is this mod compatible with Combat Extended?
A: It is!

Q: Can I disable some aspect of the mod?
A: No, it comes in as a package. You can however use the mod called Cherry Picker to remove things you don’t want! I recommend it!

Q: Do I need the base module for it to work?
A: All the faction mods require Vanilla Expanded Framework to work.

Q: Does this mod work with other mods?
A: Yes, all our systems are separate. It should work with literally any other mod.

Q: Is this mod save game compatible?
A: Yes, however bear in mind you can’t remove mods, so backup your save!

Q: Can I enjoy this mod without using the storyteller or starting scenario?
A: Yes, as always, this mod just adds new factions that you can trade with, attack them etc. You can in fact unite the republics no matter what starting scenario you picked! And yeah, you don't need the storyteller for any of this!

Q: I don't see the buttons for interacting with senators! What am I doing wrong?
A: Make sure you open the menu by right clicking on the settlement with your caravan at the settlement selected. If you open the menu from the factions screen it will not show the buttons.



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Popular Discussions View All (30)
6
17 Oct, 2024 @ 6:17am
Neron not working
NightLight
11
8 Jul @ 4:04am
Feedback, too long for a comment
Meanie
5
19 Oct, 2024 @ 6:55pm
Temporary Fix for Disappearing Senators
snasblundersnail
1,243 Comments
Jet 21 hours ago 
central republic senator reward amor vincit omnia locks spouse relation to 100....does that mean divorce can never happen under any circumstances? I feel like that oversteps a bit too heavily into the storygen aspect of the game. Any way we can lessen the impact to +50 or +25 opinion boost instead??
Maltesefalcon 27 Jul @ 10:02pm 
Not sure where to post it, so i shall throw it here.

I have build a castle wall (VE Medieval 2 mod) with concrete (VE Classical mod). The walls HP is 1010, compared to sandstone of 1050. By the description, I thought concrete would provide better HP than sandstone.
Seraph 26 Jul @ 7:20am 
If it's not too much work is there a way you could make the mosaic tile works with the stone materials from the other VE mods? It would be so pretty to get mosaic tile work with the pristine limestone blocks .
PHAILKAISER 26 Jul @ 7:09am 
I am also not a fan of the perk that gives a free random research as I would rather control the speed at which my colony advances through the eras (I like to advance slowly).

Maybe replace it by granting a random free techprint via quest reward every x days? Or just add a tickbox to indicate whether you would like senatorial assistance or not.
Wrench-Monkey24 25 Jul @ 12:18am 
is this mod making the factions group together?
Jiur 24 Jul @ 9:56am 
is there a way to disable certain parts of the republic perks? like turning off that random free research and the raid support
No Mic Tweetus 22 Jul @ 9:40pm 
You can edit the bill yourself sir.
Akry 22 Jul @ 6:16pm 
Any chance to patch Jerky so it does not count as raw meat when setting up butchering bitll with "do until X" ?
Them8 22 Jul @ 3:38pm 
Did they fix the thing where if you have threats turned off you can not get quests from senetors in this update? I reported it a while ago but i dont see it in the patch notes.
FlareFluffsune 22 Jul @ 11:54am 
Hi, just leaving a suggesation, but now colonists can skinny dip and it only syhows their head is there any chance to make this kind of effect compatible with the thermae bath so they don't look silly sitting in it covered head to toe in armour? lol
Thanks.