Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

59 ratings
Elite & Balanced Enemies (Ver.2)
   
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Tags: mod, Overhaul
File Size
Posted
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75.249 KB
11 May, 2014 @ 4:42pm
17 Dec, 2014 @ 12:02pm
10 Change Notes ( view )

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Elite & Balanced Enemies (Ver.2)

Description
Are you tired of fighting plain spearmen,levies,javelinmen and hermiolias?Then this is a mod for you
WORKING WITH LATEST PATCH AND HEAVILY PLAYTESTED!!
!!!IMPORTANT !!!
VERSIONS 1&2 DIFFERENCE..
The only difference version 2 has to version1 is that it makes this mod compatible to my "medium Hellenistic infantry" mod(https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=255069802).Now the AI can see and recruit those medium units as ranged and not as melee as they are in vanilla.For those that DO NOT have my "medium Hellenistic infantry" mod then SUBSCRIBE to my "Elite & Balanced Enemies (VER 1)" mod.
WHAT THIS MOD DOES..
In this game even if the AI manages to build tier 4 barracks in most cases continues to recruit plain level 1 units.So from one hand you fight the same enemies again and again and on the other the "stronger" Nations dont benefit from their elite arsenal and get whipped from smaller nations from time to time.I tried to force AI to recruit elite units in its armies in a balanced and historical way.So now hopefully you will fight a mix of lighter and elite uints.The percentage of elites in the armies is so that not entire elite armies should exist.Also the character of each nation was under consideration so that for example Rome recruits more swords ,Steppe more horses, Hellenistic armies more spear and pike units etc.Also navies will use lighter ships for harrashment and bigger for the main fighting..Finally i tried to hinder greatly or stop completely the ability of some tribes (african,some barbarians,steppe etc) to recruit artilery units..
IN THE PICS
you see two different campaigns and this is just 7-10 turns from beggining.Before the mod was applied at Athens there were only 4 hoplites and the rest were lighter troops.After there are more troops and more hoplites (7).Next there are 2 different pics of same civ (Sardes) at the same game turn (arround 50).You see at first Ai makes an army full of citizen hoplites and slingers.Now you have an army composed of thorax pikes (5) a plain pike 2 light horses and very fewer slings and javs.Next there is a Lybian Army an Epirus army composed of a ballanced mix of melee and spear units and Finaly you see a Macedonian army compesed of 2 hoplites 4 units of pikes and only one citizen hoplite.The ranged infantry is equaly divides between slings and javs 3 each.This is a historical composition were hoplites were used at the 2 flanks and missile (sling and archers vs javelins) was 50-50 or 70-30 in favor of the javelins.Of corse and there are nations heavily dependent on ranged units like Persia,Parthia some Iberians,Illirians,Thracians etc as they were historically.
RECOMENDATIONS
I STRONGLY recoment AI budget mod of bombenlejher (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=254915349&searchtext=) that alters money spent by AI in favor of better army and buildings construction.These two mods help each other for better gameplay.
CONS
This is compatible with every other mod probably BUT mods that add units the AI may not be able to "see" the new units in order to recruit them.(this depends on the jon the modder has done..).AI may continue to recruit from the vanilla pool.You of course can recruit anything no problem there and you can add whatever unit you want to your faction that you are playing.ets say for example that you play as Sparta and add a new Spartan unit.You can recruit it with no problem but if you add also a unit for Rome that is controlled by the AI then the AI will not choose this unit to recruit it.
Also for our impatient friends i must note that in order AI to recruit elite troops it should build first 3-4 tier barracks..If this happens then the armies will have completely different composition than with low tier buildings.For example With barracks 1-2 level the ratio of elite vs regular troops or melle vs ranged may be 50-50.(it is logical as with low quality troops they tend to fight from afar).When 3-4 level barracks is built then the armies composed much more with melee and elite units that before..I am trying to heavily (in my limited time) to play-test and keep taking pics.

Thanks to all who bother to rate..It is a kind of vanity from my behalf but i cant help feel a little bit happy to see that you like my work.Cheers,

P.S. A salute to Legio IX HISPANA San Diego and to the guys in the pic...
41 Comments
Jagular 14 May, 2020 @ 4:35am 
Is this working properly ?
GClermont 19 Jul, 2019 @ 10:01pm 
Update please?
Sly Marbo 13 Aug, 2018 @ 5:53pm 
Any chance of an update, really enjoyed this mod a ton! Thanks!
tommyhillfigga 4 Apr, 2018 @ 7:36am 
thank you for your dedication. will wait for updates
Phalangitis  [author] 25 Mar, 2018 @ 12:55pm 
There is a strong rumor of new patch comming out soon. I wait to see what happens in order to decide weather will update or not. Please wait bit
BIG R 20 Mar, 2018 @ 5:20pm 
update please?
Phalangitis  [author] 4 Feb, 2017 @ 2:10am 
No. Sorry. Only for vanilla units
Doomed World 3 Feb, 2017 @ 4:30pm 
this work for roster mods?
Vekeer 2 Jul, 2016 @ 8:41pm 
I only came fore guns and tire shields
:c
Phalangitis  [author] 5 Jan, 2016 @ 7:35am 
Sorry mate this mod is only compatible witht the grand campaign not free time at all to expand it to other campaigns like CIG or HAG etc...All my modding energy this last year goes to Greeks at war.A mod for Wos map.Good news is that is going to be finished soon.After that i will have to attend to my many other mods like this for example.