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[Deprecated]Proficiency Class Plugin: Combat Engineer 1.91
   
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4 Sep, 2021 @ 2:52pm
14 May, 2023 @ 1:28pm
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[Deprecated]Proficiency Class Plugin: Combat Engineer 1.91

Description
Update v 1.91 : See Change Notes


With permission from Shiremct, and inspired by Deadput, I am releasing a new class, the concept for which I pitched to Shiremct a little while ago.


Proficiency Class: Combat Engineer
The Combat Engineer is a battlefield control and support class who uses Cannons or Shotguns as their primary, and the LW2 Gauntlet as their Secondary. They have their own Proficiency Perk : Chemical Mixtures, and GTS perks in the style of the other main Proficiency Classes. It follows a similar stat progression to a Sapper, with the main exception of having a random roll for +1 Ablative every rank up, as well as slightly better dodge and mobility progression.

Proficiency: Chemical Mixtures
  • Rank 1 - Grants Heavy Armaments - Allows use of the Gauntlet's Rockets and Flamer.
  • --------- Grants Incinerator - Increases Range and Area Affect of the Flamer.
  • Rank 2 - Grants Napalm-X - Flamethrower attacks have a chance to panic or disorient organic targets.
  • Rank 3 - Grants Quickburn - Activate to make next use of flamer a free action.
  • ---------- Grants Fire & Steel - Attacks with your gauntlet, and fires set by gauntlet weapons, do +1 damage.


Class Trees
  • Technical - Focuses on the use of the Gauntlet.
  • Commando - Focuses on Battlefield control/debuffs with the Cannon or Shotgun.
  • Gadgeteer - Focuses on the use of various 'gadgets' including Grenades and Shields.

Technical
  • Sq. -Chemical Mixtures + Incinerator (considered part of Proficiency)
  • Cpl. -Burnout
  • Sgt. -Roust
  • Lt. -Concussion Rocket
  • Cpt. -Phosphorous
  • Mgr. -Miniaturized Munitions
  • Col. -Firestorm

Commando
  • Sq. -Suppressive Fire
  • Cpl. -Entrenched
  • Sgt. -Demolition
  • Lt. -Pin 'Em Down
  • Cpt. -Anti-Armour Doctrine
  • Mgr. -Rupture
  • Col. -No-Man's Land

Gadgeteer
  • SQ. -Blast Padding + Defensive Mine
  • Cpl. -Smokescreen
  • Sgt. -Electronic Surveillance
  • Lt. -Concussion Grenades
  • Cpt. -Kinetic Plating
  • Mgr. -Concealing Smoke
  • Col. -Cloistered Shielding

Random Decks
Cpl.-Lt.
  • Sustained Fire
  • Minefield
  • Covering Fire
  • Bunker Buster
  • Rapid Deployment
  • Danger Zone

Cpt.-Col.
  • Unbreakable
  • Withering Barrage
  • Salvo
  • Javelin Rockets
  • Remote Start
  • Opportunist
  • High Pressure

GTS Perks
  • Applied Chemistry I - Proficiency Starts at Rank 2.
  • Applied Chemistry II - Proficiency Starts at Rank 3.

Known Issues
  • Incinerator - Given as standard squaddie perk due to not applying correctly when part of the Proficiency: Chemical Mixtures perk.
  • Heavy Armaments and Blast Padding display twice - Visual Issue Only.

Compatibility
  • Psionics Ex Machina 3.0 - Supported (uncomment the line to enable psiamp secondary)
  • Dedicated Pistol Slot - Supported natively

Credits
  • RustyDios - Modpreview, Class/GTS/Proficiency perk Icons, balance testing, perk code assistance.
  • Shiremct - Proficiency Class Pack, which this adds to/requires, and permission to release it.
  • Deadput - for inspiring me to release it.
  • MEME Discord regulars - for being an awesome bunch who always show great support to our modders.
  • Iridar - for allowing us to use Null Ward as a foundation for Cloistered Shielding.



Enjoy!! If you like what I do, please Buy my Cats a Bag of Treats[www.buymeacoffee.com]
Popular Discussions View All (1)
0
7 Jan, 2024 @ 4:19am
Simplified Chinese Localization 简体中文
Tommy
101 Comments
MrCloista  [author] 21 Feb @ 9:49am 
@GrimTrigger that largely depends how lwotc defines the gauntlet weapon category etc. Short answer is no idea as never tried it as proficiency as a whole.is not balanced for lwotc so this class isn't.
GrimTrigger 21 Feb @ 8:52am 
Should this work without LW2 secondary weapons if I have LWOTC enabled?
MrCloista  [author] 29 Dec, 2024 @ 4:25am 
@Ishlav iirc it gives extra rocket charges instead due to the gauntlet secondary.
Ishlav 28 Dec, 2024 @ 9:54pm 
Hello is there a reason why after receiving a Heavy Weapon slot due to Minaturized Munitions, I don't get a choice to select anything? There are options but it just says unavailable without giving me a chance to select them.
MrCloista  [author] 4 Jun, 2024 @ 2:29pm 
@Landar486 if you already get one from somewhere else like exotic suit, you won't get another one.
Landar486 4 Jun, 2024 @ 10:18am 
just noticed something, sometimes the miniaturized munitions perk does not confer a heavy weapon slot to the soldier.
Ozymandias 4 Nov, 2023 @ 5:10am 
It's just a small text issue, but it seems the detailed info on Chemical Mixtures (in Localization) has a couple misplaced new lines (the br/ token or whatever it's called). So instead of the empty lines before Level 2 and Level 3, they're before the previous ability IIRC.
grammarsalad 9 Jul, 2023 @ 11:36pm 
This is probably my favorite prof class. They seem to have a solution for just about any problem that pops up. Very fun to play. Thank you for making this!
vampirecosmonaut 15 Dec, 2022 @ 4:36pm 
To get rid of the mines, I ended up throwing this into my WSR config:
+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=WOTC_APA_DefensiveMineItem
This makes them not show up in my inventory and the skill still works.
R4nD0mI3z 18 Nov, 2022 @ 8:14am 
thanks, everything works now :) great mod!
BTW I also got defensive mines showing in inventory in late game but ignoring them seems to be best solution and nothing broke so far.