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I wanted to place down a few wooden chests as access points to the storage space like mentioned in the description, but when I tried, the moment the chest got placed down they just vanished and the work order was removed...
Mind you, I used the mod on an already existing savefile. Is that a problem? (There were no chests placed down yet before installing)
I do have one enhancement Idea that I was hoping you might entertain: would you be open to the idea of making the feature where drooped items are automatically teleport into the Ether Storage to be a toggle setting?
I find that I love and regularly abuse the ethereal storage shared access points and their near infinite capacity, but sometime I find myself missing the option to make use of the automated hauler golems in the game.
Just an idea. I love your mod!
They always happen in tight clusters of 5-15 at a time. They're not incredibly frequent, but regular enough to make cleaning out the notices a bit tedious.
This is at about 30-35 human agents. I noticed at one point that several of them were gathering at a single chest, even though there were several in that general area and I wonder if that could be the problem. I don't know if there's a spatial collision system or something that limits access to a tile/voxel, but if it's something like a vector/flow field or something and that's what's happening, I wonder if adding storage node access or edge/navigation weighting to make more distant chests seem more desirable might help.