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I wanted to place down a few wooden chests as access points to the storage space like mentioned in the description, but when I tried, the moment the chest got placed down they just vanished and the work order was removed...
Mind you, I used the mod on an already existing savefile. Is that a problem? (There were no chests placed down yet before installing)
I do have one enhancement Idea that I was hoping you might entertain: would you be open to the idea of making the feature where drooped items are automatically teleport into the Ether Storage to be a toggle setting?
I find that I love and regularly abuse the ethereal storage shared access points and their near infinite capacity, but sometime I find myself missing the option to make use of the automated hauler golems in the game.
Just an idea. I love your mod!
They always happen in tight clusters of 5-15 at a time. They're not incredibly frequent, but regular enough to make cleaning out the notices a bit tedious.
This is at about 30-35 human agents. I noticed at one point that several of them were gathering at a single chest, even though there were several in that general area and I wonder if that could be the problem. I don't know if there's a spatial collision system or something that limits access to a tile/voxel, but if it's something like a vector/flow field or something and that's what's happening, I wonder if adding storage node access or edge/navigation weighting to make more distant chests seem more desirable might help.
I have recently taken down all the other biome mods as well, and started anew, so I'll try to learn up on the processing bar and check if it happens again when I reach a larger settlement.
Also, I have an AMD cpu (Ryzen 9 5900HX). Not sure if this has any effect on the game, but many games do have issues with AMD cpu.
uc = stonehearth_ace.universal_storage:get_universal_storage_controller('player_1') uc:_transfer_all_queued_items() uc._can_transfer_items = true uc:_destroy_inventory_loaded_listener()
i found this mod yesterday and already love it.
but there is a big downside (at the moment): the heathlings have a problem to find food and starve to death.
i don't have any other mods installed and started a new game, there is also plenty food in the storage.
they are able to get items from the storage without problems and in the beginning they eat.
but at some point they just stop eating until a few of them died. then the rest eats, but when they're hungry the next time, it repeats.
i don't get any error messages.
i hope you are able to find the problem and fix it, cause i don't want to play without the mod anymore.
-with the initial cart, I got the error when carpenter finished the first storage
-without the initial cart, I got the error when placing the first storage
-enabling the mod after placing the storage, I got the error when earthling accessed the storage
release-949 (x64)[M]
ethereal_storage/ethereal_storage_server.lua:25: attempt to call method 'get_storage_from_access_node' (a nil value)
stack traceback:
[C]: in function 'get_storage_from_access_node'
ethereal_storage/ethereal_storage_server.lua:25: in function 'is_entity_last_access_node'
ethereal_storage/ethereal_storage_server.lua:46: in function 'try_add_item_to_us'
ethereal_storage/ethereal_storage_server.lua:97: in function <ethereal_storage/ethereal_storage_server.lua:96>
radiant/modules/entities.lua:197: in function 'add_child'
radiant/modules/terrain.lua:123: in function <radiant/modules/terrain.lua:104>
stonehearth/services/server/inventory/inventory.lua:194: in function <stonehearth/services/server/inventory/inventory.lua:133>
radiant/modules/events.lua:55: in function <radiant/modules/events.lua:55>