Cities: Skylines

Cities: Skylines

Not enough ratings
iLand - vanilla
   
Award
Favorite
Favorited
Unfavorite
Map
File Size
Posted
7.337 MB
8 Sep, 2021 @ 7:07am
1 Change Note ( view )

Subscribe to download
iLand - vanilla

Description
Vanilla edition of my map iLand.
Should work without any DLC, addon or theme.

If you want to try a more detailed version take a look here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2574600691

My goal was an easy to use fantasy map with different types of areas (mixed forest, farm land, mountain areas, coast) and a little bit of realism. There is room to increase the realism part of the map with additional addons but i want to keep it low at the start and let the player decide what direction they want to go.

Building areas are "mostly" flat and within the default tiles. If you need more building space, the coastline and the mountain area is designed to provide additional space with a little bit of terraforming if you need them. Mountains are placed between major hight changes to make terraforming easy for beginners. If you flat them out (top or bottom) you still get a rocky cliff and more building area.

The existing dam provide ~1400MW of electricity. If you wonder about the second wall, it is a full working spillway if you mess around with the water level, dam placement or natural desasters.

Highway roads on the inner circle can be upgraded to 4 lanes if you use mass transit DLC (some type of road anarchy required on some parts)

The intersection at start square is designed to distribute external traffic only. To access the highway network from the start square/area i added two separate acces points to keep the traffic on this intersection as low as possible since it is the only external highway connection.
The intersecion at the bridge with acces to the second island follow the same concept.


Waterflow might look a bit low in the start area. I want to keep them as little streams. The lakes around have additional water sources to use for fresh and dirty water untill you reach the ocean or the water reservoir in the mountains.
The map have a detached railway network for internal traffic with some options to connect them to the external network if you want to.

~150k trees placed.

External Connections:
Road: 1
Train: 2
Ship: 4
Plane: 4


Map Themes:

If you use the listed maptheme and have additional addons for light and sun settings you might get a different result on the mountain textures. Most details on the mountains are from the normal map which depends on the sun position. For the map theme i pick a position which give an average to good result from all angels with disabled day/night cycle (~12:00). Change sun position if you need more details on a specific side.

Other map themes i have tested on the Map (can be used out of the box):
- Default vanilla themes
- Laviante 2.0
- Laviante 2.1
- SCT Naturereserve
- Touluse Mission

I use a lot of the sand texture to generate the runied texture for the forest floor and add details to the mountains (if you paint sand texture at ~50% alpha you get ruined texture). You might need to remove the sand if you are using other themes depending on the texture blending and your personal preference.


Note: If you find the pillar art island and think wtf, it was the only way to force the engine to not replace the pillars on the original location where i dont want them :) (strange behavior between editor and buyed tile if the engine reposition objects. If you move them without changing the hight, the engine wont touch them. Looks like a bug to me, but i want to keep this little one :D)
2 Comments
nerv  [author] 11 Sep, 2021 @ 12:23pm 
@a1234dj You can use the "theme mixer 2" mod to change themes while you are playing or "environment changer" to select a theme when starting a new game or loading one.
a1234dj 11 Sep, 2021 @ 5:46am 
how can i use the temoered theme?