Conquest of Elysium 5

Conquest of Elysium 5

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ExAlq's Enhanced Pathfinding and Avoidance
   
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Description
Micro-mods I've made for myself and at the request of others to help units avoid throwing themselves into pointless death or worse. Not all are equally useful, but in each case either I or whomever requested it have found ourselves in a situation where we would have been saved some amount of grief.
Items (5)
Units Avoid Lakes
Created by ExAliquo
A ridiculously simple mod that raises the movement cost of frozen lakes so units path around them, yet not so high as to make them impassable. No more drowning! Seriously, why has no one done this yet? It's literally two* lines. 9/7/21 Alright, so turns ou...
Units Slightly Avoid Rivers
Created by ExAliquo
Makes rivers equal to hills. This won't do too much, but does help guys path around the ends of rivers and prioritize bridges and fords. Ice is hard to cross as an individual, let alone an army! This also causes rivers to remain something of a proper borde...
Units Avoid Coasts
Created by ExAliquo
Makes frozen coasts' apcost equal to hills. This helps units path around them in order to avoid drowning come spring while still remaining passable when you need to cross. Avoid Lakes here: It's much more useful. https://steamhost.cn/steamcommunity_com/sharedfiles/file...
Units Avoid Clouds
Created by ExAliquo
Drastically raises move cost of Dispersing Clouds to help non-fliers avoid them and to make them quite obvious when mousing over them quickly. This does make them more dangerous if you insist on trying to pass thru them anyways. Does not affect regular or ...
Units A-Void
Created by ExAliquo
As Requested. Makes Void take ordinary dudes a whole turn to traverse, encouraging them to path around it. I'm told this can be useful in Nexus. Avoid Lakes: It's much more useful. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2594650292 Avoid Riv...