Transport Fever 2

Transport Fever 2

459 ratings
(v1.2)_[uep2]_040c_<Large_port_oil_loading_terminal_(7_in_1)>
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File Size
Posted
Updated
56.132 MB
10 Sep, 2021 @ 1:34am
14 Sep, 2021 @ 6:05am
2 Change Notes ( view )

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(v1.2)_[uep2]_040c_<Large_port_oil_loading_terminal_(7_in_1)>

In 1 collection by hugedragonyk
<urban expansion project package II> _ (UEP-2)
60 items
Description
-----MOD upgrade-2021.09.14-------
1. Add two new oil depots, the industrial chain is crude oil-oil, oil-fuel, adjust product demand and output through the MOD menu.
2. MOD's road station cargo storage space increased to 2491 units.
3. MOD's railway station cargo storage space increased to 2327 units.
--------How to update the MOD placed on the map in the game---------
Method 1: After the MOD is updated, open the MOD menu in the game, select any option, and close the menu to complete the MOD upgrade and update (Note: Method 1 will cause the MOD's depot function to fail, unknown BUG.)
Method 2: After the MOD is updated, delete the MOD building on the map in the game, and then place the MOD on the map again. (This operation is a perfect upgrade to avoid the BUG of depot function failure)
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----------ENGLISH-----------
urban_expansion_package_II
[uep2]_040c_<Large_port_oil_loading_terminal_(7_in_1)>
MOD available time: 1950
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Industry + Road Depot + Railway Depot + Shipyard + Pier + Road Freight Station + Railway Freight Station (7-in-1)
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Notice_1:
1 . MOD has many integrated functions, such as freight docks and shipyards with roads/railroad stations and water surfaces. When you place MOD on the shore, you may encounter "conflict" or "unable to build" prompts.At this time, please use the "M" and "N" keys on the keyboard to rotate the MOD to use it normally.
2. Unlike the game's default dock, the MOD's ship docking path is tied to the road station and railway station by default, and the docking path of the ship cannot follow the change of water surface height. Therefore, please do not use the "," and "." keys to adjust the height of the MOD, place the MOD first, and then connect the road/rail.
3. The MOD uses the game's default resources. Please do not use the MOD that directly overrides the game's default railway, which will cause the MOD to be unusable! ! ! This type of MOD that directly covers and replaces the road/railway of the game may cause other authors' MODs to not be used normally! ! !
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(1). You can find this MOD in the "Industry/urban_expansion_project_package_II" option.
(2). You can find the assets of the MOD in the "Assets/urban_expansion_project_package_II" option.
(3). You need to load the "sand box" MOD that comes with the game to enable the "Industry" button.
(4). MOD uses the default road width of the game. If you use a road mod, please make sure that the width of the road mod is the same as the game’s default road width.
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Function Description:
2 railway freight stations, ___( Platform 1 - 2 )
11 truck freight stations, ___( Platform 3 - 11 )
2 piers, ___( Platform 12 - 14 )
1 road depot,
2 railway depots,
1 shipyards.
10 optional port freight output levels.
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Each station has an independent freight storage point. It can store 200-800 units of products, and all cargo storage points are connected to each other, which can serve the transportation of oil products, or store and transport other products.
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Added the function of vehicle access control. The door will automatically open when trucks enters the dock.
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The railway part supports COMMON API, and the rail type and electrified railway can be customized through the menu.
If you choose to enable electrified railways, the electrified contact network in the railway station will be hidden. But you can still let electrified trains in.
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For the road part, you can choose from two road appearances: "City road" / "Country road".
You can also customize the opening/closing of the tram tracks.
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Notice_2:
Temporary solutions to unknown bugs about garage function failure:
Please set up all the functions of the MOD first, and then put the MOD on the map to avoid this problem.
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Copyright declaration: original model works, without permission, no reprint and commercial sale!
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MOD by:HugeDragonYK HAVE FUN. 2021.09.10 v1.1
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115 Comments
Well..road semaphores are really kicking my head out.
Someone, do have any updates on a mod updates?
BTW, since there's a possibility to lay down tram trucks, let see if I can resolve traffic jam with trams that will transport civilians to that oil fabrique in and out.
I've noticed that, once my cities are grown up a lot... The semaphore that regulates in and out traffic... is taking too long for the vehicles to exit out. Any ideas how to fix it ?
wabbithunta 19 Mar @ 10:16am 
@Apache

A brief explanation, about your issue, (taken from my posts on here a few years ago) this should help you out,

Too much curvature
This is due to the size of the port, they're massive in comparison to UG's Docks. You'll need to have a large section fairly straight and level coastline to place the docks., so try to find a good location on your map for this, The dock size is approx 8 wide x 9 deep, as opposed to using a standard UG dock being placed, You'll get an idea of the size of it if you lay them out like that.
Let me re-iterate about positioning the port Ensure that you add the port as is, DO NOT LOWER IT to make the roads level with the land, if you do this then the ships will "sink"when entering the port, and "re-surface" when leaving.
Apache 18 Mar @ 8:44pm 
the other game was fine now i started a new game and when trying to place the port i get "to much curvature"? If i go build anyways ,I cant connect the stations.
wabbithunta 13 Mar @ 8:19am 
@LthL
This is a major complaint from lots of people

This was his response, it's a UG issue to do with the traffic lights.


hugedragonyk  [author] 17 Sep, 2021 @ 7:03am 
@TornBreeze
There is nothing I can do. This is a design problem of UG developers. I have given them feedback. . . Including the depot that comes with the game to connect to the road, the option to turn off the traffic lights is also not available. .
UG's current feedback is that this problem will be resolved in future updates.
LthL 13 Mar @ 6:03am 
Constant traffic jams due to the traffic lights. Trucks can barely move in and out of the port. Train speed is really slow which is frustrating but less of an issue, and actually quite realistic.
lnomsim 1 Dec, 2024 @ 4:00am 
How does this work?
I have subscribed, enabled the mod, but I have no new buildings or assets.
Eclipsio 21 Nov, 2024 @ 12:55pm 
Train speed limit and traffic lights are a big big issue. Especially bc the port is accessible for civilian vehicles and they pile up here massively so the port is completely useless for land transport
Tsdxxcbd 12 Nov, 2024 @ 1:50am 
Delete the in and out of the harbour traffic lights.