Transport Fever 2

Transport Fever 2

(v1.2)_[uep2]_040c_<Large_port_oil_loading_terminal_(7_in_1)>
115 Comments
Well..road semaphores are really kicking my head out.
Someone, do have any updates on a mod updates?
BTW, since there's a possibility to lay down tram trucks, let see if I can resolve traffic jam with trams that will transport civilians to that oil fabrique in and out.
I've noticed that, once my cities are grown up a lot... The semaphore that regulates in and out traffic... is taking too long for the vehicles to exit out. Any ideas how to fix it ?
wabbithunta 19 Mar @ 10:16am 
@Apache

A brief explanation, about your issue, (taken from my posts on here a few years ago) this should help you out,

Too much curvature
This is due to the size of the port, they're massive in comparison to UG's Docks. You'll need to have a large section fairly straight and level coastline to place the docks., so try to find a good location on your map for this, The dock size is approx 8 wide x 9 deep, as opposed to using a standard UG dock being placed, You'll get an idea of the size of it if you lay them out like that.
Let me re-iterate about positioning the port Ensure that you add the port as is, DO NOT LOWER IT to make the roads level with the land, if you do this then the ships will "sink"when entering the port, and "re-surface" when leaving.
Apache 18 Mar @ 8:44pm 
the other game was fine now i started a new game and when trying to place the port i get "to much curvature"? If i go build anyways ,I cant connect the stations.
wabbithunta 13 Mar @ 8:19am 
@LthL
This is a major complaint from lots of people

This was his response, it's a UG issue to do with the traffic lights.


hugedragonyk  [author] 17 Sep, 2021 @ 7:03am 
@TornBreeze
There is nothing I can do. This is a design problem of UG developers. I have given them feedback. . . Including the depot that comes with the game to connect to the road, the option to turn off the traffic lights is also not available. .
UG's current feedback is that this problem will be resolved in future updates.
LthL 13 Mar @ 6:03am 
Constant traffic jams due to the traffic lights. Trucks can barely move in and out of the port. Train speed is really slow which is frustrating but less of an issue, and actually quite realistic.
lnomsim 1 Dec, 2024 @ 4:00am 
How does this work?
I have subscribed, enabled the mod, but I have no new buildings or assets.
Eclipsio 21 Nov, 2024 @ 12:55pm 
Train speed limit and traffic lights are a big big issue. Especially bc the port is accessible for civilian vehicles and they pile up here massively so the port is completely useless for land transport
Tsdxxcbd 12 Nov, 2024 @ 1:50am 
Delete the in and out of the harbour traffic lights.
wabbithunta 12 Sep, 2024 @ 10:50am 
When are you going to resolve the issue with regards to traffic entering/leaving the port?
It causes huge traffic jams and it has never been resolved, going by comments on here.
I stopped using this because it screws traffic completely
CSM-101 "T-800" 12 Sep, 2024 @ 5:28am 
It generates resources for the truck section fast, but the train section is slow as death.
Chris 27 Jul, 2024 @ 6:21am 
Could use more trainstation platforms for sure, just one (from 1 direction) isn't great :(
and the speed restriction? don't get me started :)
Metal_121 28 Jun, 2024 @ 9:54am 
Well been trying to use the road terminal in the port, unusable due to congesting AI traffic, as soon as I set the port s waypoint the spawn of AI traffic started, only solution is to set up a roadstation outside and link it.. Since I cant change the roads and it's only one in and out it's worthless to use. Good mod otherwise
super0907136486 11 Mar, 2024 @ 12:07am 
請問要如何對應?
Edd1e 16 Jul, 2023 @ 7:47am 
sometimes when there's too much truck getting out the traffic light will bugged. Always red while the main road turns green to red then immediately turning green again, whole truck station will jam together.
Is it only my problem or I put way too many truck lol.
trexxet 8 Jul, 2023 @ 3:01pm 
Also, as it has passenger capacity, can you add a bus stop to it? Seems like externally connected bus stop doesn't work.
trexxet 8 Jul, 2023 @ 12:31pm 
Absolutely beautiful, but uhhhm can you add a no-industry version? I want to use it as a distribution center for oil, without producing or consuming anything
cityrat 9 Apr, 2023 @ 2:58am 
Is it possible to increase pier capacity? It looks a bit strange and imbalanced with train and truck stations which are > 2000 units. Using of big ships is non-effective because port can not store full load cargo for them without losses :(
hugedragonyk  [author] 2 Dec, 2022 @ 9:31pm 
@RustyBucket
Start a new game and load this mod separately.
If there is no problem loading this mod alone in the new game, then you need to check all the loaded mods in your previous game save, and find which mod that directly overwrites or replaces the default settings of your game.
RustyBucket 2 Dec, 2022 @ 12:24am 
1. There aren't any terminals, only depots in places where terminals should be.
2. I don't know which mod I have active (Asset Expansion, Asset Mega Pack, Fences, Field Plopper) would do that, but it might be possible
hugedragonyk  [author] 1 Dec, 2022 @ 9:04pm 
@RustyBucket
1. In some cases, tpf2 will not automatically set the correct terminal according to your vehicle type, you need to manually modify their terminal numbers. (e.g. check if the stop location for the train is incorrectly set to the pier by the game.)
2. Do not use mods that directly replace the game's default roads/railways, as this will cause other people's mods to not work properly.
RustyBucket 1 Dec, 2022 @ 2:30pm 
I can't get the terminals to work, all it displays are depots (but I can't buy any vehicles in them) with names that seem like they're supposed to be terminals. Dunno whether you still update, but if so, would be niche if you could investigate and maybe even fix it
hugedragonyk  [author] 31 Aug, 2022 @ 12:29am 
@PzSniper
Do not use mods that directly modify the default output level of the game industry, this will cause conflicts and make the mods not work properly.
@Tandpastatester
Yes, all released UEP2 series mods will be updated gradually. Optimize paths and add some new features. Everything is done in my spare time. step by step.
EoF 10 Aug, 2022 @ 3:32pm 
The terrain modification does not support shallow water well. Maybe a version without terrain effects?
Tandpastatester 10 Aug, 2022 @ 12:26pm 
@hugedragonyk is it possible to add a catchment to those facilities? Like, if I want to connect another bus/train/airport station to pickup/deliver cargo from there, the same way catchment works for other stations in the game. Or even between these ports themselves, when I link multiple of them together like in the screenshots of this post.
Tandpastatester 6 Aug, 2022 @ 7:56am 
@hugedragonyk got it, thanks.

This does mean I need double the amount of oil, and double the amount of crude (which was already 2:1 so the crude:oil:fuel ratio is now 4:2:1, probably the reason they decided for 2:1:1).

But if it doesn't screw the performance of my savegame too much I can try double my production. An option to choose the ratio or input from the mod menu might be nice though. But no rush, keep up the good work. I do enjoy your mods.
hugedragonyk  [author] 6 Aug, 2022 @ 7:27am 
@Tandpastatester
I mainly consider this setting to be close to reality. . In a real refinery, one ton of crude oil cannot be 100% refined to one ton of fuel. . This includes losses in the refining process, as well as various by-products in the crude oil refining process. . So in the game I set the resource conversion ratio to 2:1, which is more realistic. This setting is similar to the industrial setting of TPF1. The 1:1 industry conversion rate setting in TPF2 is a bit unrealistic, although this setting in the game is only to simplify the industry chain.
Tandpastatester 6 Aug, 2022 @ 7:16am 
@hugedragonyk Awesome mod, but why is the chain conversion different than in the vanilla industry? The oil to fuel ratio in your mod is 2:1. So you need 2 oil to make 1 fuel. In vanilla this ratio is 1:1, so you need 1 oil to make 1 fuel.
SinergyX 3 Aug, 2022 @ 6:22pm 
Big thanks to Steyn on the speedlimit option, it really adds massive efficiency in the throughput when having running multiple trucks and trains.
majorpenguin81 29 Jul, 2022 @ 10:34am 
Hi, this past couple of days, I've been having an issue with this mod, when I place one of these down, the game doesn't recognise it as a station, for trains, ship nor trucks, but it does recognise the sheds?
___Bugor___ 29 Jun, 2022 @ 7:08am 
Отличный мод, но есть 1 небольшой недостаток - нельзя расставить светофоры( могут быть проблемы при использовании нескольких подвижных составов жд
CC Johnson 24 Jun, 2022 @ 4:50am 
I love this thing, absolutely beautiful work, looks and works amazing.
Major problem though: When using both train and truck terminals the forced road is really a thing, with the frequently closing railway crossing and the forced traffic light with a very short green phase because of minor street meeting major street, only very few trucks make it out and theres always a huge backup. Really wish the 4lane road wasnt part of the construction and only the small street with the crossing was included.
hugedragonyk  [author] 26 Apr, 2022 @ 11:24am 
@Pentasis
All UEP2 - MODs are available for TPF2's spring-beta...
Subsequent UEP2-MOD upgrades will not affect savegames.
Pentasis 26 Apr, 2022 @ 3:26am 
@hugedragonyk Do all your mods work with the upcoming update? i.e. I've just started a new game and wondering if it be safe to load and use these mods now, or wait until after the update.
Steyn 24 Mar, 2022 @ 6:27am 
To increase speed on the terminal tracks you need to edit a few files. All can be found in the mod folder (steamapps\workshop\content\1066780\2597944572). A list:
- \res\models\model\industry\uep240c_oil_port_tst.mdl. Edit all speedLimits to whatever you desire. This is the speedlimit of the station track itself.
- \res\config\track\uep2_40c_oil_port_standard.lua. Edit t.speedlimit and t.speedCoeffs. i set the values to: t.speedLimit = 140.0 / 3.6 and t.speedCoeffs = { 5.0, 30.0, 10.0 }. This is the speedlimit in the curve just before the station entry.
- \res\construction\industry\. Edit here what version you are planning to place. I edited all of them. find the following section, and change type to "uep2_40c_oil_port_standard.lua". There should be two sections of the following:
type = "TRACK",
params = {
type = ,
catenary = params.catenary == 1
},

Finally, replace the port ingame. Not replacing keeps the old values in game.
Steyn 24 Mar, 2022 @ 5:21am 
Can the speed of the terminal tracks be increased? Defaulted to 20kmh is too slow imo.
FlaP is crazy 21 Mar, 2022 @ 6:47am 
@hugedragonyk thanks, i'll try now
hugedragonyk  [author] 21 Mar, 2022 @ 12:59am 
@FlaP is crazy
Don't use mods that replace the game's default railways/roads. This type of mod will directly replace the game default settings. This will cause other authors' mods to not work properly.
FlaP is crazy 20 Mar, 2022 @ 2:49pm 
Great Mod, beautiful design and detail but I can't get the trains to work... (I'm using the crude/crude to fuel). For some reason it doesn't connect the port with anything, as if there was no rail between it and the destination. Is there any fix for this? Anyone experience the same thing?
gorchakov777 17 Mar, 2022 @ 8:39am 
alas, now it writes an error ...1066780/local/settings.lua:41unexpected sumbol near "*"
hugedragonyk  [author] 12 Mar, 2022 @ 3:31am 
@gorchakov777
MOD has many integrated modules. after all, TPF2 did not design such module integration, When you use and place the MOD for the first time, the game will temporarily freeze due to reading the function module, which is more obvious on large maps. You can wait a little while moving and placing mods.
gorchakov777 11 Mar, 2022 @ 10:42pm 
When using the mod in the game, the in-game time freezes. It is when placing it on the game map.
Uchida Aya 16 Jan, 2022 @ 8:45am 
产量好像只有一开始比较可观,好像到后面就越来越少了。是来自旁边城市的工人不足还是
ivanbfg 8 Jan, 2022 @ 4:48am 
sorry youve lost me. how do i modify the settings?
hugedragonyk  [author] 8 Jan, 2022 @ 4:39am 
@ivan1960

1. Check whether your product demand side is correct. Check if the product output quantity of the MOD is higher than the demand quantity on the demand side.
2. Do not use mods that modify the game's default settings.
ivanbfg 8 Jan, 2022 @ 4:24am 
Hi all, can anyone help. My road supply works fine but I cant get the rail terminals to load crude. Is this a settings issue or have i done something wrong during placement?
hugedragonyk  [author] 7 Jan, 2022 @ 10:35pm 
@Coolam

游戏自己的水面线判断问题,不影响。
Coolam 7 Jan, 2022 @ 2:34pm 
奇怪,这东西在90度方向是不能建。。。歪一点就可以,大家也这样吗?还是我BUG了?
Wandering Mania 15 Nov, 2021 @ 3:27pm 
It could be useful, but I have a few major problems with it:
1: Trains move in and out of the stations way too slow (speed limit issue).
2: Boats take forever to dock.
3: Trucks take forever to get in and out (speed limit issue).
1, and 3A: What's with the low speed limit to get in and out of these?
4: No external stations (like an extra harbor) can connect to the embedded industry.