Kenshi
918 ratings
Less Buggy Bughouse
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135.991 KB
12 Sep, 2021 @ 4:19pm
23 Sep, 2021 @ 10:52pm
4 Change Notes ( view )

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Less Buggy Bughouse

In 1 collection by Kindrad
Kindrad's Kenshi Mods
8 items
Description


Do not repost! Thanks.

Updoots appreciated! They tell me I'm doing a job well done and keep morale up.

See my other mods here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2612527184



Description

What it Changes
  • New building colliders!
  • Should fix the navigation bugs with the bughouse.
  • Building collider is more accurate so you should be able to place objects closer to the walls.
  • Dome can be walked on without weird issues

It seems to fix the annoying one in Squinn. If you find any other odd behaviors please let me know so I can tweak it further if need be.

Notice
Kenshi caches the last generated navmesh. On first use you might need to use the Ctrl + Shift + F11 to rebuild navmesh and save or leave the area so it unloads and is saved again for future.

Yes I know there is already a Bughouse fix mod. Honestly, it never really worked for that one building in Squinn for me. That mod alters the existing mesh collider slightly so doesn't avoid the navmesh behavior surrounding mesh colliders.


If this is well received enough I might look at changing other buildings as well.


Long Story + info for modders(technical):

Updated Findings!

I've been making a tool to help modders makes better buildings and easier. I discovered interesting behavior or a bug with navmesh generation and mesh-based physics colliders as compared primitive colliders. The navmesh seems to generate more accurately with primitive colliders whereas mesh based colliders seem to be more approximate.. Navmesh generation is significantly better when using mesh colliders. For both objects should try to be > 0.1m thick to prevent navmesh generating through it.

To both continue testing the robustness of my toolset and put my theory to the test I wanted to try and fix the most notoriously buggy building. I replaced the colliders of the bughouse with completely new ones based mostly primarily on mesh colliders.

The resultant collider is significantly more accurate to the model and more importantly generates a better navmesh more consistently that should have less navigation bugs and should perform faster.
Popular Discussions View All (2)
8
9 Oct, 2021 @ 2:01am
Feedback and Bug reports.
Kindrad
5
19 Dec, 2021 @ 1:20am
Other Building Suggestions
Kindrad
59 Comments
Darkaxt 28 Jan @ 8:36am 
Thanks! I always hate the outpost system, as errors starts to trigger much more often. The last one was with the job queue not working because the bughouse couldn't be stepped in…
jeremy 30 Dec, 2024 @ 1:50pm 
lol nice mod name :clap:
LordDeisDeDraco ⭕⃤ 10 Sep, 2024 @ 8:56am 
niiiiiiice
Nayckron 23 Jul, 2024 @ 12:18am 
I had a prision inside a bughouse and couldn feed them, you saved the life of my future recruits, its awesome
Grubby 22 Jul, 2024 @ 4:35pm 
you have other mods like this?
Bobby 3 Jun, 2024 @ 5:29am 
May I integrate it into my Kenshi mod?I really like the mod you made.I want to make a Strategy mod :steamhappy:
Agent Lonergan 1 Jan, 2024 @ 2:40am 
I have just started playing Kenshi and after building my first bughouse I noticed the small problems with it. Thank you for sharing this :)
LazyFox 18 Sep, 2023 @ 1:52pm 
MOD works fine, problem in Hub fixed.
thisisvanda 17 Aug, 2023 @ 4:11am 
Great mod!!! Using it for years.
maeharaprojekt 16 Aug, 2023 @ 2:03pm 
Chris Hunt should either bring you on for Kenshi 2/Prequel or at least compare notes over beer and pizza.