Kenshi
Less Buggy Bughouse
59 Comments
Darkaxt 28 Jan @ 8:36am 
Thanks! I always hate the outpost system, as errors starts to trigger much more often. The last one was with the job queue not working because the bughouse couldn't be stepped in…
jeremy 30 Dec, 2024 @ 1:50pm 
lol nice mod name :clap:
LordDeisDeDraco ⭕⃤ 10 Sep, 2024 @ 8:56am 
niiiiiiice
Nayckron 23 Jul, 2024 @ 12:18am 
I had a prision inside a bughouse and couldn feed them, you saved the life of my future recruits, its awesome
Grubby 22 Jul, 2024 @ 4:35pm 
you have other mods like this?
Bobby 3 Jun, 2024 @ 5:29am 
May I integrate it into my Kenshi mod?I really like the mod you made.I want to make a Strategy mod :steamhappy:
Agent Lonergan 1 Jan, 2024 @ 2:40am 
I have just started playing Kenshi and after building my first bughouse I noticed the small problems with it. Thank you for sharing this :)
LazyFox 18 Sep, 2023 @ 1:52pm 
MOD works fine, problem in Hub fixed.
thisisvanda 17 Aug, 2023 @ 4:11am 
Great mod!!! Using it for years.
maeharaprojekt 16 Aug, 2023 @ 2:03pm 
Chris Hunt should either bring you on for Kenshi 2/Prequel or at least compare notes over beer and pizza.
BBBBilly 28 Jul, 2023 @ 4:45am 
You're amazing, really, sir. You prevented me from entering a mental hospital, and repairing the mod in another bug house doesn't work at all
Because most of my weapons and armor workshops are inside, if I cannot enter, I will almost collapse. Thank you, sir!!!!
Serket 18 Jun, 2023 @ 2:56pm 
Works perfectly. Works instantly. No import needed.

The other Bughouse Fix didn't work. In fact, it wound up preventing me from entering bughouses entirely.
Strängelöve 1 Apr, 2023 @ 6:35am 
Please do this for the guard tower.
Bauchnabelfussel 21 Mar, 2023 @ 2:29pm 
saved my playthrough!
thank you :)
MGJ Sakazaki 19 Nov, 2022 @ 3:51am 
Wow! The amazing dude returns! Do we have a surprise? Welcome back, Kindrad! =)
Kindrad  [author] 18 Nov, 2022 @ 7:14pm 
@Cavanoskus
Sorry for late response. You aren't the only one who has asked about the bughouse. Apparently there is a hole in the floor collider for that building. Sometimes the navmesh generates over it and sometimes it doesn't. Hopefully IRL can give me a break so I can can look into the requests I've received. Thanks for leaving a good review a whole year after the fact. Happy it works :3
Cavanoskus 1 Nov, 2022 @ 8:50pm 
Just coming back to say it's been almost a year since I subscribed to this, and I still have not found a single problem with the bughouse. This mod is a MUST HAVE.

I know you said a while back that doing more buildings was a low priority, but I hope you come back to it. You may be the person who can finally, definitively, fix the Y-house in Black Scratch.

I hope real-life stuff is going well too, since you did say that was one reason for the hiatus. Take care and thank you again for your work.
MGJ Sakazaki 19 Aug, 2022 @ 11:34am 
I love this mod!
FlashXAron ☕ (Alex) 22 May, 2022 @ 7:04am 
Wooow THANK YOU, now the 2 for me most needed fixed crossbows could be used, as they cover the entrance to my city ... in the vanilla game my chars couldn't use them ! THANK YOU GREAT WORK and don't understand why the devs don't use your bug fix, if they are too lazy to do it :steamthumbsup:
Kindrad  [author] 8 Apr, 2022 @ 4:13am 
@Gaffu
That's mostly just vanilla bug. When a character leaves a bed and isn't attached to a navigation mesh it seems Kenshi "searches" for a place they can stand and for whatever reason that is often the roof or upper floor of where they are. I found it happens most frequently for the Stormhouse.
Gaffu 29 Mar, 2022 @ 10:18pm 
My characters spawn on the roof of the building when getting out of a bed in the interior near the border of the building. May it be for this mod?
Tooslow 26 Jan, 2022 @ 1:57am 
Fantastic! Hope someone does something similar for the turret hardpoints on the watchtower.
Duxtorm 19 Jan, 2022 @ 8:56pm 
Immediate fix, didn't even have to export save or rebuild the house, just perfect, thank you so much!
OopsLoops 18 Jan, 2022 @ 3:17pm 
Great Work! I don't understand why this bug is left unattended... Anyway, this will make the bughouse much more useful. This rooftop is where I most wanted to put the ballistas. Thanks for this fix.
Hypakritikal 28 Dec, 2021 @ 11:33pm 
I will steal any files I want!!
MANsplatter 15 Dec, 2021 @ 8:33am 
spam
sergiomorozov 26 Nov, 2021 @ 12:00pm 
Well, bughouse in my outpost got bugged... And this mod helped. Cheers!
Kindrad  [author] 18 Nov, 2021 @ 5:11am 
I think looking at more buildings is certainly on the list once I get back into modding again.

It's not very high on the list though. I have 3 extensive mods partially compete 2 are entire rebuilds of the rendering engine, one to make the game render faster and the other adds more rendering features for modders. The 3rd is a race mod that is pretty extensive to say the least. Aside from mods I still have to finish the tool I used to make this mod and a related tool to build custom ragdolls.

I'm on a bit of a modding hiatus right now while I get through some life stuff as well.

Between the other mods and life stuff it might be awhile before I return to expanding on other buildings. At the very least I was able to tackle the worst offender with this mod.
Kindrad  [author] 18 Nov, 2021 @ 5:09am 
@Cavanoskus
My pleasure. Honestly, I'm just happy it worked for yourself as well as others. Was kinda iffy as I made a trip just to do this properly.
Cavanoskus 15 Nov, 2021 @ 7:55am 
Okay, I was able to play for a while and I haven't looked at every bughouse in the world lol but so far I haven't found a single one I can't get into, even ones that were inaccessible before. Thank you so much for this.
Cavanoskus 13 Nov, 2021 @ 10:26am 
Oh wow, awesome! I haven't played Kenshi in a couple of months and I'm in the process of browsing new mods before I jump back into the game — this is going to be a must-have. I've been consistently pestered by broken bughouses in multiple locations across multiple save files, and I didn't think anything could ever actually fix it.

I'll report back with my results once I manage to straighten out my load order and actually play again, but in the meantime I was too excited to see this to wait on sending a note of encouragement especially if it means you'll consider working on more buildings!
Jürgen Makokov 13 Nov, 2021 @ 9:23am 
epic :KingCat:
WyrdDream 15 Oct, 2021 @ 6:43am 
bless you
lizardmang 12 Oct, 2021 @ 5:06am 
I haven't had to rebuild the navmesh to enter the armor shop in Squin a single time since using this mod. Thank you.
Cyy 10 Oct, 2021 @ 11:13am 
thank you. i hope you have sex because you deserve it
Kindrad  [author] 24 Sep, 2021 @ 9:16pm 
No not really.
IIRC Kenshi will cache the navmesh. So the navmesh needs to be recreated. The new navmesh should be saved so it should only need to happen once once it's been recreated and saved.
泥遊戯 24 Sep, 2021 @ 8:49pm 
I know Ctrl + Shift + F11. (or Save and Load)
Can't this mod fix it ?
Kindrad  [author] 24 Sep, 2021 @ 6:09pm 
@泥遊戯
You might have to reload navmesh with Ctrl + Shift + F11. Kenshi will save the last used navmesh.
泥遊戯 24 Sep, 2021 @ 9:33am 
The bug that prevented from entering Squin Weapons and Armor Shop was not fixed.
Kindrad  [author] 23 Sep, 2021 @ 10:52pm 
@Padlock.
Lol oops.
Should be gone now.
Thanks for saying something XD
Animecore 23 Sep, 2021 @ 7:45pm 
This looks like this should be canon.
Padlock 23 Sep, 2021 @ 1:09pm 
Works perfectly, though I do still see the test starts being available.
SCARaw 21 Sep, 2021 @ 3:53am 
Holy shit, now this looks good!
Kindrad  [author] 21 Sep, 2021 @ 3:24am 
I fixed the Narko's Trap Bughouses and I couldn't find many issues after several hours of testing anywhere else. Well not without doing something silly.

Turns out I had to also replace the stairs and base colliders as well.

I learned quite a bit in the process such as when and where to properly utilize mesh colliders. The update includes new higher detail hybrid mesh and primitive colliders. Basically Mesh for most areas and primitives in the areas like the entrace that are problematic. Interior collisions should be near perfect (furniture should place against walls just fine).

What I learn should generalize to other buildings as I was able to spot faulty navmesh generation once I knew what to look for.

Thanks again for the find.
Kindrad  [author] 21 Sep, 2021 @ 3:22am 
@CPTBunny
I can confirm there was a generation error for Narko's Trap.
Thanks for the catch.
Kindrad  [author] 20 Sep, 2021 @ 8:10pm 
@CPTBunny
Thanks I'll check it out.
Pilot Protogen 20 Sep, 2021 @ 3:19pm 
This mod makes the bughouses in Narko's Trap unable to be entered or exited. I'm 100% sure it's this mod because over multiple navmesh redraws and restarts, only disabling this mod fixed it. No other bughouses are affected by this bug as far as I know.
Kindrad  [author] 19 Sep, 2021 @ 12:57pm 
I went ahead and created discussions for feedback and bug reports.

I also made discussion for suggesting other buildings that might have issues. If the mod goes over well enough I'll start looking at creating another mod that intends to fix many buildings.
Kindrad  [author] 19 Sep, 2021 @ 12:46pm 
@Tarsis
Yeah I didn't fix the "base" only the upper half. If the bottom is also causing issues I can update that as well. I don't actually build much, I just get annoyed when using the bughouse in NPC towns.

I guess if the mod goes over well enough it might warrant a Kenshi Collider Overhaul mod. Something where I can go through and attempt to fix common problems with navmesh generation and buildings. I noticed the gates in The Hub can let people walk through the bottom sometimes. I've heard about the walls having people phase through them. I haven't had many problems myself with that but I could potentially investigate those as well.

Similarly most of the furniture items are rough approximations using simple boxes as physical representations. I assume that a more accurate collider might let the players say place stools partially under a table.
Tarsis 19 Sep, 2021 @ 7:13am 
I never thought I'd see this fixed. Would this mean you *could* fix the spots where people get stuck on buildings? Next to the door and on those small extensions around the outside mostly. I've been using the stationhouse almost exclusively for years because of that. The stationhouse has it's own issues.