Age of Wonders III

Age of Wonders III

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Shadow Realm Community Campaign
   
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File Size
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23.084 MB
13 Sep, 2021 @ 6:10am
16 Oct, 2022 @ 9:11am
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Shadow Realm Community Campaign

In 1 collection by Gladen
A minor collection of mods
17 items
Description
BETA WARNING
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The Shadow Realm Community Expansion is currently in open beta! Most of the planned content is included, but all is not yet finalized. There may also be some game breaking bugs. The campaign is still a work in progress. Scenario 3 is still under development.

Anyone interested in helping with the continued development of this expansion can drop by this thread[forum.paradoxplaza.com] on the official forums. All ability levels welcome!
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The campaign has been separated from the main content into its own separate mod.

This has been required since the size of the main mod cannot be updated unless the campaign is handled separated in its own mod.

Required Mods:
- Decodence Map Editor Content
- Shadow Realm Content
Popular Discussions View All (1)
9
16 Oct, 2022 @ 7:53am
Campaign feedback and bugs
Gladen
41 Comments
Gladen  [author] 17 Mar @ 1:29pm 
max404

Hi was quite some time I was overlooking the campaign. Its about hazy memory.

It might be but, unsure about the triggers. Its one vs the other one. If one is taken out it might change there behaviour.

I plan to look into campaign once more to update stuff after main content is updated
max404 17 Mar @ 11:46am 
Hello
Thank you very much for the campaign.
Really hard except the last scenario (north, I get some bone dragon with Meandor, wich make the game easier).
By the way, when I killed one of the two frostling worshipper (the sorcerer one), it also killed the other leader. Was it intended ?
I think I'm going to try the south scenario
Gladen  [author] 25 Aug, 2023 @ 10:44pm 
@TrueMars

Some mods may not activate in the campaign. Since the campaign only depends on shadow realm content and Decodence it might restrict it to those. But you can certainly try.

I have not had the time yet to update the campaign with all new structures available since last content update.
TrueMars 25 Aug, 2023 @ 9:50pm 
Hey, absolutely love the look of the mod. Just wondering before I start, will there be problems if I have TDI Heros,abilities mod and Epic hero levels mod?
Gladen  [author] 13 Nov, 2022 @ 8:37pm 
Well Paxanaria are separated from the rest of group. She has her own mission going north.

It's challenging to beat her mission. But she will rejoin with the rest of the group later in the scenario unless something is bugging out. Going closer to the fort will provide her with an decent army
tm_lucid 13 Nov, 2022 @ 8:31pm 
In scenario 3B is one of my heroes, Pax, supposed to appear separate from the rest? I cannot get Pax across the void to my other starting units.
Gladen  [author] 1 Nov, 2022 @ 12:09pm 
@mirmidon

Currently the campaign is designed for 3 scenarios. By end of the second scenario its possible to alternate between two different ending scenarios 3a and 3b.

I suppose you mean that? One good ending and one bad ending. It was designed around a "mid" scenario aswell but it was scrapped.
mirmidon 1 Nov, 2022 @ 11:46am 
I chose to go north, after the completion of the north, the campaign ended. Will the South be accessible?
Gladen  [author] 13 Jun, 2022 @ 12:59pm 
@awarken

That's nice to hear. :-) Next maps is also designed similar that turtling up can hurt you more than it does good for you. Maps are beatable, but is difficult since the "expert" tag is set.

However playing easy/normal should be doable while hard makes the a.i get op quite fast.
awarken 13 Jun, 2022 @ 11:50am 
Thanks I solved the mission with this hint to rush. It was a lot easier with that. Some cities weren't heavily guarded, so I was able to take them over early and weaken the enemy